2020
DOI: 10.1016/j.jclepro.2019.119093
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Infinitely repeated game based real-time scheduling for low-carbon flexible job shop considering multi-time periods

Abstract: This is a PDF file of an article that has undergone enhancements after acceptance, such as the addition of a cover page and metadata, and formatting for readability, but it is not yet the definitive version of record. This version will undergo additional copyediting, typesetting and review before it is published in its final form, but we are providing this version to give early visibility of the article. Please note that, during the production process, errors may be discovered which could affect the content, a… Show more

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Cited by 28 publications
(10 citation statements)
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References 82 publications
(74 reference statements)
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“…Also, it reschedules after a machine failure without the incorporation of early failure detection or prevention of rescheduling due to other disturbances. A similar lack occurs in other GT-based approaches, such as [43]. Also, in [44], a GT-based approach for self-optimization and learning of modular production units is presented.…”
Section: Literature Reviewmentioning
confidence: 73%
“…Also, it reschedules after a machine failure without the incorporation of early failure detection or prevention of rescheduling due to other disturbances. A similar lack occurs in other GT-based approaches, such as [43]. Also, in [44], a GT-based approach for self-optimization and learning of modular production units is presented.…”
Section: Literature Reviewmentioning
confidence: 73%
“…Firms use backward and forward scheduling to allocate plants and resources, plan production processes, and purchase materials [27][28][29]. In addition, the benefits of production scheduling include the following: inventory reduction, leveling [30][31][32], increased production efficiency [33][34][35], accurate delivery date quotes [36][37][38], and real-time information [39][40][41][42][43]. "Manufacturing model" specifies the machine(s) or resource configuration used in the production process.…”
Section: Schedulingmentioning
confidence: 99%
“…Over 94% of the solution approaches proposed for multi-objective EEJSPs are metaheuristic. The remaining ones propose game theory [12,136,137], simulation [28,[138][139][140][141], multi-agent systems [17], constraint programming [142,143], MIP-based heuristics [144,145], and deep learning methods [124].…”
Section: Multi-objective Algorithmsmentioning
confidence: 99%