2017
DOI: 10.1002/cae.21802
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Incorporation of 3D ICT elements into class

Abstract: The fact that there are relatively few job prospects has caused a decline in the vocational profile of students in engineering, while they demand more dynamic and attractive classes. Moreover, the difficulty of the concepts to be transmitted, together with the lack of good spatial visualization abilities of students, makes technical drawing a difficult subject to understand. The present study set out to investigate emerging trends in ICT to find a way to present and manipulate information in class that would s… Show more

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Cited by 10 publications
(5 citation statements)
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“…Some factors to be considered include learner training to use and model AR, visualisation, creative content, increased level of perception with students involvement, training of the developers regarding the technical concepts, readiness to update or create new content within the existing app (customizability) (Nesterov et al, 2017;Henderson & Feiner, 2007). Other factors considered while developing AR engineering education include perceived usefulness (Alvarez et al, 2017), satisfaction (Contero et al, 2012), usability (Cubillo et al, 2012), motivation (Cheng et al, 2018), enjoyment (Matcha & Rambli, 2012), technology acceptance (Ibáñez et al, 2016;Alvarez-Marin & Velazquez-Iturbide, 2022). The designers need to identify the methods to incorporate functional features of perceptual association through integrating virtual objects to achieve digital elements that interact with the real environment more naturally (Alvarez-Marin & Velazquez-Iturbide, 2022).…”
Section: Related Workmentioning
confidence: 99%
“…Some factors to be considered include learner training to use and model AR, visualisation, creative content, increased level of perception with students involvement, training of the developers regarding the technical concepts, readiness to update or create new content within the existing app (customizability) (Nesterov et al, 2017;Henderson & Feiner, 2007). Other factors considered while developing AR engineering education include perceived usefulness (Alvarez et al, 2017), satisfaction (Contero et al, 2012), usability (Cubillo et al, 2012), motivation (Cheng et al, 2018), enjoyment (Matcha & Rambli, 2012), technology acceptance (Ibáñez et al, 2016;Alvarez-Marin & Velazquez-Iturbide, 2022). The designers need to identify the methods to incorporate functional features of perceptual association through integrating virtual objects to achieve digital elements that interact with the real environment more naturally (Alvarez-Marin & Velazquez-Iturbide, 2022).…”
Section: Related Workmentioning
confidence: 99%
“…User interviews and questionnaires were used to evaluate XR activities or compare two groups, one that received information through XR applications and another that received information in a conventional manner. The first group always performed better in the areas of memory, understanding, and application [9, 33, 94]. It should be noted that the articles presented more than one form of evaluation in the experience.…”
Section: Resultsmentioning
confidence: 99%
“…Some of these focus on the education and preparation of students before their actual visits to construction sites through immersive scenarios in which they are presented with contexts, dynamics, risk situations, and safety assessments for identifying hazards so that the students become familiar with the environment and learn to move within the construction site while being in a safe environment. Some applications are supported by photogrammetry of the site, which provides a more realistic experience [9,11,30,48,68,71,87,[96][97][98]. In the work context, immersive applications have been developed based on the flow of information to professionals working in mines to improve their skills [37].…”
Section: A8-execution and Construction Areamentioning
confidence: 99%
“…Regarding education (see Table 4), issues related to digital benefits have been explored, such as 3D modeling in universities [53], the possibilities that virtual environments offer to architecture and engineering students [54], the use of augmented reality [3,55,56], smartphones [57] and innovation of teaching methods for learning the cadaster and remote sensing [58]. Didactic innovations have also been provided, such as the inclusion of active methodologies in descriptive geometry to promote critical thinking [59] and the introduction of collaborative modeling environments for project management demanded by Industry 4.0 [60].…”
Section: Educationmentioning
confidence: 99%