Proceedings of the Fortieth Annual ACM Symposium on Theory of Computing 2008
DOI: 10.1145/1374376.1374428
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Inapproximability of pure nash equilibria

Abstract: The complexity of computing pure Nash equilibria in congestion games was recently shown to be PLS-complete. In this paper, we therefore study the complexity of computing approximate equilibria in congestion games. An α-approximate equilibrium, for α > 1, is a state of the game in which none of the players can make an α-greedy step, i.e., an unilateral strategy change that decreases the player's cost by a factor of at least α.Our main result shows that finding an α-approximate equilibrium of a given congestion … Show more

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Cited by 95 publications
(107 citation statements)
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“…Our work differs from all the above as none of them capture lookahead dynamics. In another line of work, convergence of best-response dynamics to (approximate) equilibria and the complexity of game dynamics and sink equilibria have been studied [23,1,15,73,22,50], but our paper does not focus on these types of dynamics or convergence to equilibria.…”
Section: Background and Related Workmentioning
confidence: 99%
“…Our work differs from all the above as none of them capture lookahead dynamics. In another line of work, convergence of best-response dynamics to (approximate) equilibria and the complexity of game dynamics and sink equilibria have been studied [23,1,15,73,22,50], but our paper does not focus on these types of dynamics or convergence to equilibria.…”
Section: Background and Related Workmentioning
confidence: 99%
“…This result makes a compelling argument for the approximate pure Nash equilibrium as a credible solution concept in symmetric congestion games. 25 On the negative side, Skopalik and Vöcking [124] prove that computing even an ǫ-pure Nash equilibrium is P LS-hard in asymmetric congestion games, and that ǫ-better-response dynamics can require an exponential number of steps to converge in such games. This P LS-hardness result implies that any dynamics for reaching an approximate equilibrium that requires only polynomial-time computation per iteration does not always converge in a polynomial number of iterations, unless P LS ⊆ P .…”
Section: Discussionmentioning
confidence: 99%
“…These results have been strengthened to hold even when the cost functions are non-decreasing and linear [1]. Also finding α-approximate PNEs in congestion games is PLS-complete for any α > 1 [22].…”
Section: Literature Reviewmentioning
confidence: 91%