2012
DOI: 10.1007/978-3-642-33996-7_22
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A Theoretical Examination of Practical Game Playing: Lookahead Search

Abstract: Abstract. Lookahead search is perhaps the most natural and widely used game playing strategy. Given the practical importance of the method, the aim of this paper is to provide a theoretical performance examination of lookahead search in a wide variety of applications.To determine a strategy play using lookahead search, each agent predicts multiple levels of possible re-actions to her move (via the use of a search tree), and then chooses the play that optimizes her future payoff accounting for these re-actions.… Show more

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Cited by 13 publications
(12 citation statements)
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References 50 publications
(57 reference statements)
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“…This result significantly improves the previous upper bound of (1 + √ 5) 2 ≈ 10.47 given V. Bilò,A. Fanelli and L. Moscardelli 200 in Mirrokni et al (2012). All mentioned bounds hold either with or without consecutive moves.…”
Section: Resultssupporting
confidence: 82%
See 1 more Smart Citation
“…This result significantly improves the previous upper bound of (1 + √ 5) 2 ≈ 10.47 given V. Bilò,A. Fanelli and L. Moscardelli 200 in Mirrokni et al (2012). All mentioned bounds hold either with or without consecutive moves.…”
Section: Resultssupporting
confidence: 82%
“…In this work, following the study initiated by Mirrokni et al (2012), we focus on the settings in which each player has full knowledge of the strategies and costs of the other players, so that, based on such a knowledge, she can make predictions about the others' reactions to her move. We also assume that each player is an entity with limited computational abilities, thus she has the ability of making predictions only on the consequences of a fixed constant number of subsequent consecutive moves.…”
Section: Introductionmentioning
confidence: 99%
“…Our model of win-lose games was inspired by Immorlica et al [2011]. At a high level, the interplay of the decision making process of a single agent and the price of anarchy is related to the work on lookahead search in game playing by Mirrokni et al [2012]. Back to uncertain payoffs, stochastic games from game theory, first introduced by Shapley [1953], refer to dynamic games in which agents make probabilistic transitions (e.g., see [Neyman and Sorin 2003;Filar and Vrieze 1996]).…”
Section: Related Workmentioning
confidence: 99%
“…For more information, see Birge and Louveaux (1997), Ruszczyski and Shapiro (2003), Georghiou et al (2011). In the formalism from decision and game theory, non-myopic decision rules are the ones where the decision makers look ahead and consider future information, opposed to the myopic approach in which the influence of current decisions on the future state of uncertainty (i.e., conditional posterior distributions) is ignored (Mirrokni et al 2012). The artificial intelligence community refers to this class of problems as partially observable Markov decision Barros et al (2016a) processes (POMDPs), related to applications where direct observations of the state of the uncertain processes are not available (Smallwood and Sondik 1973;Hauskrecht 2000).…”
Section: Future Information and Optimizationmentioning
confidence: 99%