2012
DOI: 10.1007/978-94-007-4249-9_15
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In-Game Action

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Cited by 8 publications
(1 citation statement)
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“…Before we try and find ways to usefully describe fictional actions, we might ask ourselves: if fictional actions are so hard to describe, why do we want to talk about them at all? Although some theorists argue that videogame actions are best explained as the real actions of manipulating graphical objects via a controller (Sageng 2012;Juul 2005;Matsunaga 2016), I would argue we need fictional actions if we want to explain the gamer's experience. For example, when gamers shoot a zombie in a videogame, they do so because they want to kill the monster.…”
Section: Troublesome Fictional Actionsmentioning
confidence: 99%
“…Before we try and find ways to usefully describe fictional actions, we might ask ourselves: if fictional actions are so hard to describe, why do we want to talk about them at all? Although some theorists argue that videogame actions are best explained as the real actions of manipulating graphical objects via a controller (Sageng 2012;Juul 2005;Matsunaga 2016), I would argue we need fictional actions if we want to explain the gamer's experience. For example, when gamers shoot a zombie in a videogame, they do so because they want to kill the monster.…”
Section: Troublesome Fictional Actionsmentioning
confidence: 99%