2018
DOI: 10.5617/jpg.6035
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Fictionally Flipping Tetrominoes? Defining the Fictionality of a Videogame Player’s Actions

Abstract: In this paper, I use the case of player actions in Tetris to explore possible problems in existing descriptions of videogame actions as fictional actions. Both in the philosophy of computer games and videogame studies, authors often make use of Kendall Walton’s make-believe theory to describe videogame actions as fictional. According to the Waltonian description of fictional actions, however, the actions players perform when playing Tetris, such as flipping tetrominoes, would also be fictional. This is a count… Show more

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Cited by 5 publications
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