2018
DOI: 10.1007/978-3-319-76908-0_6
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Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application

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Cited by 5 publications
(10 citation statements)
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“…The game's usability is likely due to the fact that it was enhanced with audiovisual materials, as well as messages from fictional figures, such as the pirate Markos Sanoudos. According to previous studies, these elements increase the degree of digital games' usability and improve their flow [38], [39]. Moreover, one of the conclusions arising from this study is that the features of the archaeological site of the Castle, in which the AR game takes place, may have affected students' motivation to explore the area and complete all the missions contained in the game.…”
Section: Discussionmentioning
confidence: 69%
“…The game's usability is likely due to the fact that it was enhanced with audiovisual materials, as well as messages from fictional figures, such as the pirate Markos Sanoudos. According to previous studies, these elements increase the degree of digital games' usability and improve their flow [38], [39]. Moreover, one of the conclusions arising from this study is that the features of the archaeological site of the Castle, in which the AR game takes place, may have affected students' motivation to explore the area and complete all the missions contained in the game.…”
Section: Discussionmentioning
confidence: 69%
“…Mobile devices are often strictly related to onsite visits. Some examples include the historical site of the Viking fortress of Aggersborg [38], the prehistoric rock art paintings in Cova dels Cavalls [8], and the reconstruction of the Cisneros Marketplace in Medellin [35]. When developing AR-based mobile application for outdoor settings, there are several issues that system designers and researchers have to consider such as the problem of brightness, limited battery usage, and overheating of devices when used during summer time [47].…”
Section: Devicesmentioning
confidence: 99%
“…For the content-dependent systems (33% or 18 articles), usually they are bound to an archaeological site, such as the underwater site of Baiae [76] or the ruins of Conimbriga [50]. They may be developed for a city area with a relevant archaeological past, such as Malolos City [24] or Viking fortress of Aggersborg [38]. These types of systems usually use mobile user-centric devices.…”
Section: Location Dependencymentioning
confidence: 99%
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