“…This includes modifying the scene [31], taking notes [3], creating objects [9], manipulating and analysing objects [3,14,30,33,41,43,46,63,64,66], breaking objects in the scene [20], and changing illumination [23,34,67] or timeline [28,34]. In contrast, passive interaction involves the systems in which the user's actions are limited to exploring the scene [5,6,12,13], looking around [35,38,62,65,75], watching or pausing the scene [33,53], and getting information from points of interests [19,76] or from non-player characters [73]. The interaction within these systems is not always the centre of the user study: for example, in the case of storytelling [47,68] or when the visual quality is the focus [64].…”