2017
DOI: 10.1016/j.acra.2017.05.005
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Improving Abnormality Detection on Chest Radiography Using Game-Like Reinforcement Mechanics

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Cited by 27 publications
(23 citation statements)
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“…In most studies (n = 5), multiple game attributes were related to a chosen theory. In three out of the seven clarification studies, the authors referred to Experiential Learning Theory (El Tantawi et al 2018;Koivisto et al 2016;Verkuyl et al 2017) and in each of the remaining four studies the authors referred to a different theory: Reinforcement Learning Theory (Chen et al 2017), Social Comparison Theory (Van Nuland et al 2015, Self-Directed Learning (Fleiszer et al 1997) and Deliberate Practice Theory (Butt et al 2018). Each theory will be discussed briefly below, with specific attention to how these theories can be linked to game elements.…”
Section: The Use Of Theorymentioning
confidence: 99%
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“…In most studies (n = 5), multiple game attributes were related to a chosen theory. In three out of the seven clarification studies, the authors referred to Experiential Learning Theory (El Tantawi et al 2018;Koivisto et al 2016;Verkuyl et al 2017) and in each of the remaining four studies the authors referred to a different theory: Reinforcement Learning Theory (Chen et al 2017), Social Comparison Theory (Van Nuland et al 2015, Self-Directed Learning (Fleiszer et al 1997) and Deliberate Practice Theory (Butt et al 2018). Each theory will be discussed briefly below, with specific attention to how these theories can be linked to game elements.…”
Section: The Use Of Theorymentioning
confidence: 99%
“…Two studies stood out for the way in which they used theory to explain the effect of a single game attribute. Van Nuland et al (2015) used social comparison theory to explain the effect of competition and Chen et al (2017) used Reinforcement Learning Theory to explain the effect of direct feedback in digital learning.…”
Section: The Use Of Theorymentioning
confidence: 99%
“…Educational games are gaining impact beyond traditional didactics in medical education (Bochennek et al, ; Selby et al, ; Akl et al, , ). There is much experimental evidence that supports their beneficial effect on learning (Pitt et al, ; Pesare et al, ), specifically in fields such as surgery (Kerfoot and Kissane, ), internal medicine (Nevin et al, ), and radiology (Chen et al, ). Competition is a key element in many educational games frequently adopted by educators to motivate their students, with reported results related to increased academic performance (Van Nuland et al, ).…”
Section: Introductionmentioning
confidence: 99%
“…In line with others, we propose that gamification could be the solution (Graafland et al, ; Schrope, ). Indeed, some variants of it have already found their way into medical practice (Chen et al, ; Janssen et al, ). Needless to say, people inherently enjoy playing games, and in the context of education it can help to engage the audience (e.g.…”
Section: Introductionmentioning
confidence: 99%