2001
DOI: 10.1007/s003710100111
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Improved quadratic normal vector interpolation for realistic shading

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Cited by 11 publications
(13 citation statements)
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“…It can be easily incorporated in the method given by Lee and Jen to improve its speed. 3 The algorithm calculates the normals at the six points on a triangle using adaptive normal vector interpolation. 3 The six points comprise of three vertices of a triangle and three mid points of the edges of the triangle as shown in Fig.…”
Section: Hybrid Shading: Bi-quadratic Interpolation Of Intensity Alonmentioning
confidence: 99%
See 3 more Smart Citations
“…It can be easily incorporated in the method given by Lee and Jen to improve its speed. 3 The algorithm calculates the normals at the six points on a triangle using adaptive normal vector interpolation. 3 The six points comprise of three vertices of a triangle and three mid points of the edges of the triangle as shown in Fig.…”
Section: Hybrid Shading: Bi-quadratic Interpolation Of Intensity Alonmentioning
confidence: 99%
“…3 If the nature of the curve is serpentine, quadratic interpolation is used to determine the normal at the mid-point of the edge. 1 However, if the nature of the curve is arch-type, linear interpolation is used.…”
Section: Hybrid Shading: Bi-quadratic Interpolation Of Intensity Alonmentioning
confidence: 99%
See 2 more Smart Citations
“…While other refinement is to employ surface interpolation techniques. While there are a variety of computationally light-weight surface interpolation algorithms [9][10][11][12] in the field of computer graphics, a more stringent criterion is required for high-fidelity CAE applications. In this work, we consider the quartic Bezier patch as it has been established that for G 1 continuity, the minimum degree of the triangular Bezier patch is 4 [13].…”
Section: Introductionmentioning
confidence: 99%