2005
DOI: 10.1142/s0219467805002002
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Fast Hybrid Shading: An Application of Finite Element Methods in 3d Rendering

Abstract: This paper is an attempt to improve the quality of Gouraud shading with minimum increase in the computation requirements. It presents algorithms for intermediate quality shading i.e. the quality of shading is better than Gouraud shading and nearly comparable to the quality of bi-quadratic Phong shading, at the same time, algorithms are very fast as compared to bi-quadratic Phong shading. Three algorithms are discussed. The first algorithm uses hybrid shading in which bi-quadratic interpolation of intensity is … Show more

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Cited by 2 publications
(1 citation statement)
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“…The problem with this model is that it is still computationally expensive to be used with mobile/ handheld devices having limited resources. Many interpolation methods have been suggested to approximate the visual quality of Phong shading at considerably lower costs (Singh, & Walia, 2005a;Singh, & Walia, 2005b); however, they are still too complex to be used for interactive graphics on available hardware.…”
Section: Geometry-based Renderingmentioning
confidence: 99%
“…The problem with this model is that it is still computationally expensive to be used with mobile/ handheld devices having limited resources. Many interpolation methods have been suggested to approximate the visual quality of Phong shading at considerably lower costs (Singh, & Walia, 2005a;Singh, & Walia, 2005b); however, they are still too complex to be used for interactive graphics on available hardware.…”
Section: Geometry-based Renderingmentioning
confidence: 99%