2020
DOI: 10.2106/jbjs.19.00982
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Improved Complex Skill Acquisition by Immersive Virtual Reality Training

Abstract: People interested in the research are advised to contact the author for the final version of the publication, or visit the DOI to the publisher's website.• The final author version and the galley proof are versions of the publication after peer review.• The final published version features the final layout of the paper including the volume, issue and page numbers. Link to publication General rightsCopyright and moral rights for the publications made accessible in the public portal are retained by the authors a… Show more

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Cited by 110 publications
(134 citation statements)
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References 38 publications
(5 reference statements)
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“…[23], PrecisionOS [15], Virtual-Fracture-Carving-Simulator [26] and TraumaVision [27]. Four hundred and thirty-one participants were included in analysis.…”
Section: Discussionmentioning
confidence: 99%
See 3 more Smart Citations
“…[23], PrecisionOS [15], Virtual-Fracture-Carving-Simulator [26] and TraumaVision [27]. Four hundred and thirty-one participants were included in analysis.…”
Section: Discussionmentioning
confidence: 99%
“…The choice of task for the control group also varied. Seven studies chose to have their control group receive no additional learning to complete before assessment [13,14,[17][18][19][20]28], 6 had their control groups receive didactic lectures or demonstrations, or read instruction manuals on the relevant surgical technique [15,16,22,23,25,26], 3 used SawBones-a benchtop simulator-as their control [18,21,26], and the remaining 2 had unique control group tasks, including using the same VR simulator as the intervention group for a much shorter amount of time [24,27].…”
Section: Discussionmentioning
confidence: 99%
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“…8 The trailblazers in immersive virtual reality training have demonstrated a 570% faster skill acquisition rate compared with traditional training in a shoulder arthroplasty model. 9 Nonetheless, future studies are required to measure the half-life of virtual reality and the strength of its translation to clinical practice in hip arthroscopy.…”
Section: See Related Article On Page 3092mentioning
confidence: 99%