2020
DOI: 10.1001/jamanetworkopen.2020.31217
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Effectiveness of Immersive Virtual Reality on Orthopedic Surgical Skills and Knowledge Acquisition Among Senior Surgical Residents

Abstract: IMPORTANCEVideo learning prior to surgery is common practice for trainees and surgeons, and immersive virtual reality (IVR) simulators are of increasing interest for surgical training. The training effectiveness of IVR compared with video training in complex skill acquisition should be studied. OBJECTIVES To evaluate whether IVR improves learning effectiveness for surgical trainees and to validate a VR rating scale through correlation to real-world performance. DESIGN, SETTING, AND PARTICIPANTS This block rand… Show more

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Cited by 89 publications
(115 citation statements)
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References 28 publications
(93 reference statements)
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“…VR-based simulation has been described extensively for procedural training in several surgical specialties [19][20][21][22][23][24]. In contrast, our goal was primarily to simulate the less mechanical aspects of managing a pediatric CICU emergency, with emphasis on data synthesis and cognitive processes.…”
Section: Discussionmentioning
confidence: 99%
“…VR-based simulation has been described extensively for procedural training in several surgical specialties [19][20][21][22][23][24]. In contrast, our goal was primarily to simulate the less mechanical aspects of managing a pediatric CICU emergency, with emphasis on data synthesis and cognitive processes.…”
Section: Discussionmentioning
confidence: 99%
“…In an even more recent report, use of a new commercially available immersive surgical VR system to train orthopedic residents in shoulder arthroplasty was compared to a conventional video viewing learning experience. Immersive VR training was associated with better post‐training performance in a cadaver model of this procedure 36 . Taken with the success of commercialized immersive VR gaming using off‐the‐shelf headset and manual interface hardware, this likely provides a glimpse of what mainstream training could eventually include.…”
Section: Introductionmentioning
confidence: 85%
“…We have the ability to create much more lifelike simulations with 3-D graphics, virtual or augmented reality, and improved haptics that should take our 'practice time' out of the theatre and into the simulation lab. 16 With the use of AI these simulations could be reviewed on a global scale to identify optimum techniques and improve performance so we are no longer practicing skills on patients that we can refine elsewhere.…”
Section: Utilising Technology In Trainingmentioning
confidence: 99%