2021
DOI: 10.23887/ijee.v5i2.34774
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Improve Students' Numeracy Skills Using Learning Videos

Abstract: The Covid-19 pandemic requires elementary school students to carry out online learning, but there are many obstacles to online learning, one of which is the mathematics learning process. This study aims to create a learning video to count and develop a learning video to count for elementary school students whose validity has been tested using the ADDIE development model. The subjects in this study were two media experts, two material experts, and two practitioners. The data collected are qualitative and quanti… Show more

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Cited by 7 publications
(5 citation statements)
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“…Hasil pengembangan game pengenalan benda sekitar dalam bentuk 3D telah mampu membuat siswa tertarik dan termotivasi belajar hal ini relevan dengan (Agarwal & Singh, 2012;Apriliawan & Parmiti, 2021;Christina & Wibowo, 2023;Fidrayani et al, 2020;Hermawan et al, 2017;Istighfarah & Ngayuningtyas, 2017;Novayani, 2022;Novayani et al, 2021;Novayani & Sasmita, 2020;Patmanthara et al, 2019;Ranuharja et al, 2021) bahwa game edukasi mampu membuat siswa tertarik dan termotivasi untuk belajar. Sementara hasil observasi dilapangan, game yang telah dikembangkan dalam bentuk 3D, dimana objek diberikan animasi yang dapat berputar 360 derajat, dan penyampaian informasi instruksi, penjelasan dan reward serta feedback dalam bentuk suara sangat membantu siswa tunagrahita lebih cepat paham apa yang ingin disampaikan melalui game edukasi tersebut.…”
Section: Pembahasanunclassified
“…Hasil pengembangan game pengenalan benda sekitar dalam bentuk 3D telah mampu membuat siswa tertarik dan termotivasi belajar hal ini relevan dengan (Agarwal & Singh, 2012;Apriliawan & Parmiti, 2021;Christina & Wibowo, 2023;Fidrayani et al, 2020;Hermawan et al, 2017;Istighfarah & Ngayuningtyas, 2017;Novayani, 2022;Novayani et al, 2021;Novayani & Sasmita, 2020;Patmanthara et al, 2019;Ranuharja et al, 2021) bahwa game edukasi mampu membuat siswa tertarik dan termotivasi untuk belajar. Sementara hasil observasi dilapangan, game yang telah dikembangkan dalam bentuk 3D, dimana objek diberikan animasi yang dapat berputar 360 derajat, dan penyampaian informasi instruksi, penjelasan dan reward serta feedback dalam bentuk suara sangat membantu siswa tunagrahita lebih cepat paham apa yang ingin disampaikan melalui game edukasi tersebut.…”
Section: Pembahasanunclassified
“…In this regard, every educational institution is expected to encourage its students to have stable competence in numeracy (Lechner et al, 2021;Rahmiati, 2019). Individuals are declared competent in numeracy if they have systematic, valid, reliable logic and can prove hypotheses scientifically (Apriliawan & Parmiti, 2021;Ott et al, 2018). To achieve this achievement, universities must produce a generation with good predictive and analytical skills.…”
Section: Introductionmentioning
confidence: 99%
“…Numerical ability is a critical ability for students to have because this ability is closely related to solving mathematical problems in everyday life. In simple terms, numeracy skills are defined as the ability to understand, use, and analyse mathematics in various contexts to solve problems in everyday life, as well as explain the use of mathematics (Apriliawan & Parmiti, 2021).…”
Section: ▪ Introductionmentioning
confidence: 99%