The Cinematic Apparatus 1980
DOI: 10.1007/978-1-349-16401-1_9
|View full text |Cite
|
Sign up to set email alerts
|

Implications of the Cel Animation Technique

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

1
12
0
1

Year Published

2012
2012
2019
2019

Publication Types

Select...
4
4
1

Relationship

0
9

Authors

Journals

citations
Cited by 24 publications
(14 citation statements)
references
References 1 publication
1
12
0
1
Order By: Relevance
“…The grail of realism in digital filmmaking becomes less elusive as refinements of digital tools in the creation and production of animation filmmaking in short and feature filmmaking increase at a dramatic pace. There are, however, other success stories, contemporary digital works that foreground their (software) construction, similar to what Kristin Thompson (1980) describes from a period over 100 years ago in filmmaking, when 'an ideology of the realism of depicted events had taken over … [at a time when] many of the early cartoons contained references to their unique mode of production … [and placed] great emphasis on the marvel of mechanically reproduced movement ' (pp. 108-109).…”
mentioning
confidence: 83%
See 1 more Smart Citation
“…The grail of realism in digital filmmaking becomes less elusive as refinements of digital tools in the creation and production of animation filmmaking in short and feature filmmaking increase at a dramatic pace. There are, however, other success stories, contemporary digital works that foreground their (software) construction, similar to what Kristin Thompson (1980) describes from a period over 100 years ago in filmmaking, when 'an ideology of the realism of depicted events had taken over … [at a time when] many of the early cartoons contained references to their unique mode of production … [and placed] great emphasis on the marvel of mechanically reproduced movement ' (pp. 108-109).…”
mentioning
confidence: 83%
“…In effect, these debates also revisit Thompson’s (1980) critique of Hollywood’s trivialization of animation, with an important distinction that in our contemporary mediascape, instead of ‘cartoons’ being viewed ‘as a minor subset of cinema as a whole’ (p. 111), digital animation, as a technique, style and set of tools dominates much of digital film production, either as animation we are supposed to see ( Wall-E ) or a production tool and method that creates realism, ergo the animation we are not supposed to see ( from Minority Report to Interstellar ). Computer animation artists are extending Thompson’s notion of promoting ‘formal play of a potentially disruptive kind’ (p. 112) into the digital realm; her examples include formal strategies of conflict and distortion of perspective systems and temporal relations.…”
mentioning
confidence: 99%
“…Planes of setting and planes of action seem to have different properties, creating a series of incomplete worlds stacked atop each other like cards in a deck. (This is a consequence of the separation of planes in cel animation more generally; see Thompson, 1980, andLamarre, 2009: 3-44. ) This does not necessarily mean, however, that films like Fleischer's Forty Thieves or Disney's The Old Mill (Wilfred Jackson, 1937) do not depict a world.…”
Section: Being Somewherementioning
confidence: 99%
“…Those differences, in the case of Reisenbüchler’s films, lie in the animation medium’s approach to stasis. Kristin Thompson (1980: 117) describes stasis as a part of continuous movement in classical Hollywood cel animation, part of, not separate from, the lengthening and shortening of temporal flow. Reisenbüchler’s films are condensed epics, and their use of montage feeds on kinetic energy, and yet paradoxically, many of the shots within them are either completely still or contain only slight suggestions of movement.…”
Section: Globalism Animation and The Sublimementioning
confidence: 99%