2023
DOI: 10.18421/tem121-26
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Implementation of IoT-Based Human Machine Interface-Learning Media and Problem-Based Learning to Increase Students’ Abilities, Skills, and Innovative Behaviors of Industry 4.0 and Society 5.0

Abstract: This research aims to discover students’ increase abilities, skills, and innovative behaviors after being taught using a problem-based learning model using IoT-B-HMI-LM in the form of Trainer Kit. The study was conducted using quantitative methods on 69 students and eight teachers with electrical engineering expertise at vocational high schools in East Java, Indonesia. The stratified simple sampling technique was used to determine the research sample. Data analysis used descriptive statistics and paired sample… Show more

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Cited by 3 publications
(3 citation statements)
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“…The primary concerns are the skills that students will gain and the courses that will be offered. Research has highlighted creativity (Carayannis & Morawska-Jancelewicz, 2022), soft skills (Sá & Serpa, 2022), higher-order thinking skills (Suryantini et al, 2020), communication (Joko et al, 2023), collaboration (Sá & Serpa, 2022), information and media literacy (Sá et al, 2021), computing and ICT literacy (Smuts & Van der Merwe, 2022), all of which mirror 21st-century skills, as leading elements to be imparted to students.…”
Section: Introductionmentioning
confidence: 99%
“…The primary concerns are the skills that students will gain and the courses that will be offered. Research has highlighted creativity (Carayannis & Morawska-Jancelewicz, 2022), soft skills (Sá & Serpa, 2022), higher-order thinking skills (Suryantini et al, 2020), communication (Joko et al, 2023), collaboration (Sá & Serpa, 2022), information and media literacy (Sá et al, 2021), computing and ICT literacy (Smuts & Van der Merwe, 2022), all of which mirror 21st-century skills, as leading elements to be imparted to students.…”
Section: Introductionmentioning
confidence: 99%
“…Dengan kata lain, media belajar bukan hanya alat, tetapi sebuah cermin perkembangan pendidikan yang menggabungkan teknologi, kreativitas, dan kebutuhan unik setiap siswa dan siswi (Surachman, 2016). Dalam keberagaman bentuk dan fungsinya, media belajar membentuk fondasi untuk sebuah pembelajaran yang dinamis, inspiratif, dan terus beradaptasi dengan tuntutan zaman (Joko et al, 2023).…”
unclassified
“…In addition to the skills identified and classified into competencies, when focusing on the soft skills found in the literature, it is worth indicating that previous works have studied the impacts of implementing enabling technologies such as IoT, VR, among others, to enhance learning and development programs. These advanced technologies have shown an increase in humans' abilities, behaviors, knowledge, and skills in solving problems [76,77].…”
mentioning
confidence: 99%