2018
DOI: 10.1088/1742-6596/978/1/012109
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Implementation of augmented reality to train focus on children with s pecial needs

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Cited by 6 publications
(19 citation statements)
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“…Eleven studies proposed one task, three studies proposed two tasks, three studies proposed three tasks, one study proposed four tasks, and one study proposed seven tasks. Overall, the proposed tasks can be categorized as follows: matching games whose aim is to correctly associate items [ 34 , 35 , 36 , 37 , 38 , 39 , 40 , 41 ]; daily routine games whose aim is to exercise in tasks such as activities of daily living, shopping, greeting, drawing, evacuating by fire, signs recognizing, eye gazing [ 23 , 39 , 40 , 41 , 42 , 43 , 44 , 45 , 46 , 47 ]; collaborative games whose aim is to cooperate to complete some tasks [ 15 , 16 ]; mathematical games whose aim is to correctly perform arithmetical operations [ 48 ]; labyrinth games whose aim is to correctly reach the end of the path [ 14 ].…”
Section: Resultsmentioning
confidence: 99%
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“…Eleven studies proposed one task, three studies proposed two tasks, three studies proposed three tasks, one study proposed four tasks, and one study proposed seven tasks. Overall, the proposed tasks can be categorized as follows: matching games whose aim is to correctly associate items [ 34 , 35 , 36 , 37 , 38 , 39 , 40 , 41 ]; daily routine games whose aim is to exercise in tasks such as activities of daily living, shopping, greeting, drawing, evacuating by fire, signs recognizing, eye gazing [ 23 , 39 , 40 , 41 , 42 , 43 , 44 , 45 , 46 , 47 ]; collaborative games whose aim is to cooperate to complete some tasks [ 15 , 16 ]; mathematical games whose aim is to correctly perform arithmetical operations [ 48 ]; labyrinth games whose aim is to correctly reach the end of the path [ 14 ].…”
Section: Resultsmentioning
confidence: 99%
“…In general, used stimuli include pictures, words, numbers, and avatars. Among studies involving one task, one study used a matching game with geometric pictures stimuli [ 34 ]; one study used a mathematical game with numerical stimuli [ 48 ]; one study used a daily routine game with avatar stimuli [ 42 ]; two studies used a matching game with picture stimuli [ 35 , 36 ]; four studies used a daily routine game with picture stimuli [ 43 , 44 , 46 , 47 ]; one study used a daily routine game with picture and word stimuli [ 45 ]; one study used a labyrinth game with picture stimuli [ 14 ].…”
Section: Resultsmentioning
confidence: 99%
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