2014
DOI: 10.3991/ijim.v8i4.3860
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Impacts of Different Mobile User Interfaces on Students’ Satisfaction for Learning Dijkstra’s Shortest Path Algorithm

Abstract: Abstract-This paper describes an experimental study of university students learning Dijkstra's shortest path algorithm on mobile devices. The aim of this study is to investigate and compare the impacts of two different mobile screen user interfaces on student satisfaction upon learning this technical topic. A mobile learning prototype was developed for learning Dijkstra's shortest path algorithm on Apple iPhone 4s operated on the iPhone operating system (iOS) and Acer Inconia Tabs operated on an Android operat… Show more

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Cited by 5 publications
(5 citation statements)
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“…Penggunaan soal interaktif yang inovatif dan variatif secara mandiri, sehingga akan terbentuk kegiatan evaluasi yang variatif dan menyenangkan (Purnanto & Mahardika, 2017). Keuntungan lain yang diperoleh yaitu guru dapat menyusun soal berbasis computer dan soal berbasis kertas dalam satu waktu (Seraj & Wong, 2014;Wang et al, 2021). Perbedaan penelitian sebelumnya yaitu menerapkan instrumen tanpa menggunakan aplikasi.…”
Section: Pendahuluanunclassified
“…Penggunaan soal interaktif yang inovatif dan variatif secara mandiri, sehingga akan terbentuk kegiatan evaluasi yang variatif dan menyenangkan (Purnanto & Mahardika, 2017). Keuntungan lain yang diperoleh yaitu guru dapat menyusun soal berbasis computer dan soal berbasis kertas dalam satu waktu (Seraj & Wong, 2014;Wang et al, 2021). Perbedaan penelitian sebelumnya yaitu menerapkan instrumen tanpa menggunakan aplikasi.…”
Section: Pendahuluanunclassified
“…However, the small size of screen and keypad are main limitations in designing and developing mlearning applications [11,12]. Despite these restrictions, advantages of m-learning are highlighted [9,11,12]: Mobile devices provide instructional opportunities such as learning in any location and at any time with minimal cost [12,14,15]. However, motivating students to learn via mobile devices conflicts with reluctance concerning the small screen and keypad size and the possibility of cheating activities [16].…”
Section: Literature Reviewmentioning
confidence: 99%
“…In an evaluation study, students responded favorably to two m-learning applications on digital logic and digital signal processing which were developed for electrical engineering students in both Android and iOS mobile platforms; in addition, the results showed improvement with respect to learning outcomes [10]. In [11], an interactive m-learning prototype was designed and developed which assists computer science students in getting a better understanding of Dijkstra's shortest path algorithm. The results show that users' satisfaction can be maintained via both mobile phones and tablet PCs; however, the study also shows that users are aware of limitations of using mobile technology such as small screen size compared to personal computers and laptops.…”
Section: Literature Reviewmentioning
confidence: 99%
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“…Therefore, the researchers put forward a correct definition of deformable template and use the Dijkstra algorithm to track the contour. In literature [ 8 ], in order to study the relationship between user interface and satisfaction, the Dijkstra algorithm is used for experiments. Apple and Android are the two kings of mobile models.…”
Section: Introductionmentioning
confidence: 99%