2015
DOI: 10.1089/cyber.2014.0608
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Impact of e-Discipline on Children's Screen Time

Abstract: With rapid technological advancement, the prevalence and undesirable effects of excess screen time on children have become a mounting issue worldwide. There are many studies investigating the phenomenon's impact on society (e.g., behavioral, academic, health), but studies that uncover the causes and factors that increase the odds of children's excess screen time are limited. To this end, this study introduces the term ''e-discipline'' to refer to systematic practices that use screen devices as discipline tools… Show more

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Cited by 45 publications
(37 citation statements)
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“…However, research investigating smartphone use and how it is affecting people's lives is still at a very early stage. Nevertheless, studies so far have shown that compulsive use of smartphones may lead to psychological disorders (Beranuy, Oberst, Carbonell, & Chamarro, 2009;Hawi & Rupert, 2015;Lee, Chang, Lin, & Cheng, 2014;Thom ee et al, 2011). Belief in the severity of non-substance digital addiction has led some governmental and nongovernmental organizations to open rehabilitation centers to treat or cure those suffering with digital dependency such as Hôtel-Dieu Grace Healthcare 1 and reStart.…”
Section: Introductionmentioning
confidence: 99%
“…However, research investigating smartphone use and how it is affecting people's lives is still at a very early stage. Nevertheless, studies so far have shown that compulsive use of smartphones may lead to psychological disorders (Beranuy, Oberst, Carbonell, & Chamarro, 2009;Hawi & Rupert, 2015;Lee, Chang, Lin, & Cheng, 2014;Thom ee et al, 2011). Belief in the severity of non-substance digital addiction has led some governmental and nongovernmental organizations to open rehabilitation centers to treat or cure those suffering with digital dependency such as Hôtel-Dieu Grace Healthcare 1 and reStart.…”
Section: Introductionmentioning
confidence: 99%
“…In the sample of the aforementioned Hong Kong study, around 40% reported having spent money on gaming, of which 3.6% spent above US $65, and 9.9% spent between US $25 and $64, monthly ( Wang et al., 2014 ). In addition, it has also been noted in many studies that gender (being male) and age (being younger) correlate with the IGD ( Hawi & Rupert, 2015 ; Hawi & Samaha, 2017a , 2017b ; Rehbein et al., 2016 ; Samaha & Hawi, 2017 ; Wittek et al., 2015 ).…”
Section: Introductionmentioning
confidence: 84%
“…This can be done in either an autonomy-restrictive or an autonomy-granting way, 10 and includes e-Discipline in which media use is granted as rewards for good behavior and prohibited in reaction to bad behavior. 11 Active mediation refers to parent-child conversations about media, including parental attempts to provide children with critical viewing skills regarding media. For example, a parent might discuss themes of bullying after the child views a television program containing aggressive behavior.…”
Section: Parental Mediation Practicesmentioning
confidence: 99%