2018
DOI: 10.1556/2006.7.2018.16
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Internet gaming disorder in Lebanon: Relationships with age, sleep habits, and academic achievement

Abstract: Background and aimsThe latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders included Internet gaming disorder (IGD) as a disorder that needs further research among different general populations. In line with this recommendation, the primary objective of this was to explore the relationships between IGD, sleep habits, and academic achievement in Lebanese adolescents.MethodsLebanese high-school students (N = 524, 47.9% males) participated in a paper survey that included the Interne… Show more

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Cited by 174 publications
(183 citation statements)
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References 55 publications
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“…Included studies were conducted in Europe (n = 9) (Arora et al, 2012;Arora et al, 2013;Arora et al, 2014;Bruni et al, 2015;Hysing et al, 2015;Van den Bulck, 2004;Lemola et al, 2014;Nuutinen et al, 2014;Punama-ki et al, 2006), East Asia (n = 10) Cheung & Wong, 2011;Choi et al, 2009;Liu et al, 2017;Mak et al, 2014;Park, 2014;Park & Lee, 2017;Tan et al, 2016;Tamura et al, 2017;Kim et al, 2018), and West Asia (n = 4) (Fatih et al, 2013;Shochat et al, 2010;Sami et al, 2018;Hawi et al, 2018). Eight studies assessed the sleep duration of ETU and no excessive technology use (Arora et al, 2013;Arora et al, 2014;Fatih et al, 2013;Cheung & Wong, 2011;Choi et al, 2009;Lemola et al, 2014;Shochat et al, 2010;Hawi et al, 2018).…”
Section: Study Characteristicsmentioning
confidence: 99%
See 3 more Smart Citations
“…Included studies were conducted in Europe (n = 9) (Arora et al, 2012;Arora et al, 2013;Arora et al, 2014;Bruni et al, 2015;Hysing et al, 2015;Van den Bulck, 2004;Lemola et al, 2014;Nuutinen et al, 2014;Punama-ki et al, 2006), East Asia (n = 10) Cheung & Wong, 2011;Choi et al, 2009;Liu et al, 2017;Mak et al, 2014;Park, 2014;Park & Lee, 2017;Tan et al, 2016;Tamura et al, 2017;Kim et al, 2018), and West Asia (n = 4) (Fatih et al, 2013;Shochat et al, 2010;Sami et al, 2018;Hawi et al, 2018). Eight studies assessed the sleep duration of ETU and no excessive technology use (Arora et al, 2013;Arora et al, 2014;Fatih et al, 2013;Cheung & Wong, 2011;Choi et al, 2009;Lemola et al, 2014;Shochat et al, 2010;Hawi et al, 2018).…”
Section: Study Characteristicsmentioning
confidence: 99%
“…Eight studies assessed the sleep duration of ETU and no excessive technology use (Arora et al, 2013;Arora et al, 2014;Fatih et al, 2013;Cheung & Wong, 2011;Choi et al, 2009;Lemola et al, 2014;Shochat et al, 2010;Hawi et al, 2018). Three studies assessed the sleep onset latency (Arora et al, 2014;Cheung & Wong, 2011;Shochat et al, 2010).…”
Section: Study Characteristicsmentioning
confidence: 99%
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“…Similar evidence was reported for the use of online social networking sites and Massively Multiplayer Online games (MMOs) 12,33 . Although research in the area of Gaming Disorder is progressing 34 , few studies have explored the association between gaming behavior and sleep disorders [35][36][37][38][39][40][41][42][43][44] . Considering the impact of light, a stressful environment and visual stimulation on sleep mechanisms and the risk excessive use of gaming may pose for sleep and psychopathology, it may be hypothesised that gaming decreases sleep quality and increases sleep disorders and psychopathological symptoms.…”
Section: Introductionmentioning
confidence: 99%