2021 International Conference on Graphics and Interaction (ICGI) 2021
DOI: 10.1109/icgi54032.2021.9655281
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Impact of Different Role Types and Gender on Presence and Cybersickness in Immersive Virtual Reality Setups

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Cited by 13 publications
(11 citation statements)
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“…However, there was no significant correlation between presence and cybersickness in either the 0-Back or the No-Task group. Based on previous work (Dilanchian et al, 2021;Melo et al, 2021;Servotte et al, 2020;Weech et al, 2019Weech et al, , 2020, a negative correlation between presence and cybersickness was expected. The negative correlation between presence and cybersickness sickness symptoms in the 2-Back group suggests that presence has a greater benefit as task complexity increases.…”
Section: Hypothesis 2: Presence Will Negatively Correlate With Cybers...mentioning
confidence: 81%
See 1 more Smart Citation
“…However, there was no significant correlation between presence and cybersickness in either the 0-Back or the No-Task group. Based on previous work (Dilanchian et al, 2021;Melo et al, 2021;Servotte et al, 2020;Weech et al, 2019Weech et al, , 2020, a negative correlation between presence and cybersickness was expected. The negative correlation between presence and cybersickness sickness symptoms in the 2-Back group suggests that presence has a greater benefit as task complexity increases.…”
Section: Hypothesis 2: Presence Will Negatively Correlate With Cybers...mentioning
confidence: 81%
“…However, not all studies concur. Melo et al (2021) evaluated the effect of different types of roles within a VR experience and showed that participants with the most control and ability to explore within a gamelike tasks experienced the highest levels of both presence and cybersickness.…”
Section: Presence In Vr and Cybersicknessmentioning
confidence: 99%
“…There is no consensus on whether gender affects Presence or not, as different studies present opposing results [37], [38]. For example, Felnhofer et al [39] conducted a study where participants had a presentation in front of a virtual audience and verified a tendency for higher spatial Presence, experienced realism and overall Presence scores in males.…”
Section: Gender Differencesmentioning
confidence: 99%
“…Another example is the work by Melo et al (2021) that studied the impact of different levels of interactivity in VR environments. It was shown that there are no differences across sexes, even if they have either a more passive role, such as a spectator, or a more active role that implies interacting with the VE.…”
Section: Related Workmentioning
confidence: 99%