2022
DOI: 10.1109/access.2022.3178371
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Using Virtual Reality to Demonstrate and Promote Products: The Effect of Gender, Product Contextualization and Presence on Purchase Intention and User Satisfaction

Abstract: Virtual Reality (VR) and its capability to replace real stimuli for synthesized ones as if they were real opened several research lines over the years. Many of those consist of trying to validate whether or not VR replicates the same user behaviours seen in reality. In this study, we investigated whether or not product contextualization and gender could influence users' intention to purchase as well as their satisfaction with the application and how presence levels correlate with purchase intention and user sa… Show more

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Cited by 4 publications
(7 citation statements)
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“…However, it should be noted that the correlations found may not be due to linear relationships. Presence and user satisfaction were correlated in various subscales, corroborating the literature [11] and indicating a connection between these two metrics. We speculate this happens as presence also seems to be linked to the state of flow [51], this is, an activity so enjoyable that users become so deeply focused on what they are doing that they lose awareness of time and their surroundings.…”
Section: Discussionsupporting
confidence: 85%
See 1 more Smart Citation
“…However, it should be noted that the correlations found may not be due to linear relationships. Presence and user satisfaction were correlated in various subscales, corroborating the literature [11] and indicating a connection between these two metrics. We speculate this happens as presence also seems to be linked to the state of flow [51], this is, an activity so enjoyable that users become so deeply focused on what they are doing that they lose awareness of time and their surroundings.…”
Section: Discussionsupporting
confidence: 85%
“…VR is being adopted to train professionals in several fields, offering a similar reality and yet safe environment where they can train [8], [9], [10]. Furthermore, other fields such as e-commerce and tourism [11], [12], [13] are also being researched in VR due to its potential to offer users to experience any environment from any place, with reduced logistics, costs and time constraints. These advantages of VR also motivated research in education, teaching and learning.…”
Section: Related Workmentioning
confidence: 99%
“…The product and virtual environment were the same as the ones in Meirinhos et al 41 and Gonçalves et al 42 . The product was a double-door refrigerator with a touchscreen, ice/water dispenser, and freezer.…”
Section: Methodsmentioning
confidence: 99%
“…The VR application was executed, and participants were transported into the virtual experience facing the refrigerator. Due to the methodology used to gather data for the hypotheses testing on Meirinhos et al 41 and Gonçalves et al 42 , half of the participants experimented with the product in a neutral context and the other half in a kitchen context, balanced by gender. Instructions to participants were given verbally in the order found in Table 2 .…”
Section: Methodsmentioning
confidence: 99%
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