2021
DOI: 10.2196/26133
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Immersive Virtual Reality to Improve Outcomes in Veterans With Stroke: Protocol for a Single-Arm Pilot Study

Abstract: Background Over the last decade, virtual reality (VR) has emerged as a cutting-edge technology in stroke rehabilitation. VR is defined as a type of computer-user interface that implements real-time simulation of an activity or environment allowing user interaction via multiple sensory modalities. In a stroke population, VR interventions have been shown to enhance motor, cognitive, and psychological recovery when utilized as a rehabilitation adjunct. VR has also demonstrated noninferiority to usual … Show more

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Cited by 7 publications
(10 citation statements)
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References 50 publications
(86 reference statements)
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“…When using a virtual reality headset, the user feels more present and immersed in the virtual environment. 28 These findings were aligned with those of a prior research that employed immersive virtual reality for rehabilitation. This technique was utilized by Huang et al to enhance upper extremity motor function among stroke patients.…”
Section: Discussionsupporting
confidence: 82%
“…When using a virtual reality headset, the user feels more present and immersed in the virtual environment. 28 These findings were aligned with those of a prior research that employed immersive virtual reality for rehabilitation. This technique was utilized by Huang et al to enhance upper extremity motor function among stroke patients.…”
Section: Discussionsupporting
confidence: 82%
“…The involvement of the upper extremity (UE) appears in up to 85% of patients who survive a stroke, affecting their quality of life [ 2 ]. The recovery of the motor function of the UE is essential in the development of ADLs, but it is also the origin of the difficulty of their recovery, as many of these activities require the coordinated use of both hands [ 3 ].…”
Section: Introductionmentioning
confidence: 99%
“…In stroke patients (in acute, sub-acute and chronic phases), the benefits of VR are demonstrated when it is used as a complement to another intervention, and its results are not inferior to other therapies when used as the single treatment. It offers benefits such as: the opportunity to interact in virtual environments similar to reality, through multi-sensory integration (visual, auditory, tactile), greater patient motivation and participation, as well as being increasingly economical, thus popularizing its use [ 2 , 6 ]. Despite their increasing use, there is a lack of games specifically designed for stroke patients.…”
Section: Introductionmentioning
confidence: 99%
“…VR can also be used to support recovery from chronic pain by augmenting the efficacy of already established psychotherapeutic approaches such as CBT, exposure therapy, Dialectical Behavioral Therapy (Linehan, 1993), Mindfulness Based Stress Reduction (Kabat-Zinn, 1985 and other mindfulness based therapies. Furthermore, VR has been shown to support rehabilitation in clinical settings and to encourage at-home treatment adherence (Tran et al, 2021). Moreover, VR is a useful platform to provide interactive pain neuroscience education (PNE) about perioperative pain and expected recovery (Louw et al, 2020).…”
Section: Discussionmentioning
confidence: 99%
“…A growing number of studies on the application of VR analgesia have replicated the VR analgesia results in burn patients and during a wide range of other painful medical procedures (Atzori et al, 2018a;Carrougher et al, 2009;Indovina et al, 2018;Garrett et al, 2014;Hoffman et al, 2011;Malloy and Ming, 2010;Morris et al, 2009;Hoffman et al, 2000a,b;Hoffman, 1998;Trost, 2021a). Furthermore, VR has been shown to support rehabilitation in clinical settings and to encourage at-home adjustive treatment adherence (Tran et al, 2021;Hoffman, Boe et al, 2020).…”
Section: Introductionmentioning
confidence: 99%