2022
DOI: 10.3390/ijerph19063381
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Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke: A Pilot Study

Abstract: Background: The objective of the present study was to develop a virtual reality protocol based on activities of daily living and conventional rehabilitation, using Leap Motion Controller to improve motor function in upper extremity rehabilitation in stroke patients. At the same time, the purpose was to explore its efficacy in the recovery of upper extremity motor function in chronic stroke survivors, and to determine feasibility, satisfaction and attendance rate; Methods: A prospective pilot experimental clini… Show more

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Cited by 31 publications
(31 citation statements)
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“…Other findings of our study showed that telerehabilitation will increase patients' interest and motivation to perform therapeutic exercises. Aguilera-Rubio et al [ 48 ] demonstrated that motivation has an effect on motor and functional outcomes in people with orthopedic and neurological disorders. Some of studies [ 49 ] show that a lack of motivation is a barrier to physical activity and training following a disability.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Other findings of our study showed that telerehabilitation will increase patients' interest and motivation to perform therapeutic exercises. Aguilera-Rubio et al [ 48 ] demonstrated that motivation has an effect on motor and functional outcomes in people with orthopedic and neurological disorders. Some of studies [ 49 ] show that a lack of motivation is a barrier to physical activity and training following a disability.…”
Section: Discussionmentioning
confidence: 99%
“…Patients who use virtual environment video games are more motivated, rely more on rehabilitative exercises [50,51], enjoy treatment more, work harder to heal themselves, and ultimately have better upper limb function [19,52]. Some studies [48,53] have also shown that VR-based games can provide effective sensory feedback and place subjects in a virtual environment to watch their body's movements. On the other hand, the virtual and gaming environment should be designed in such a way that the patient has a sense of presence in a real environment.…”
Section: • Increased Patients' Interest and Motivation To Perform Reh...mentioning
confidence: 99%
“…Also, the actual power of this study for sample size can be another one of the strengths of the present study. In similar studies, articles have often been published before with less than 10 subjects [ 18 , 45 , 46 ].…”
Section: Discussionmentioning
confidence: 99%
“…The ARAT measure has been validated in several countries [ 17 , 19 , 20 , 21 , 22 , 23 ] and translated into Spanish; however, it has been adapted only to the Hispanic American population [ 17 , 22 ]. However, some studies conducted in Spain [ 24 , 25 ] have used the version of the scale translated into Spanish, but without validation for this population.…”
Section: Introductionmentioning
confidence: 99%