2018
DOI: 10.3233/nre-172361
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Immersive virtual reality in traumatic brain injury rehabilitation: A literature review

Abstract: While the current literature generally offers support for the use of VR in TBI recovery, there is a paucity of strong evidence to support its widespread use. The increasing availability of immersive VR technology offers the potential for engaging therapy in TBI rehabilitation, but its utility remains uncertain given the limited studies available at this time.

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Cited by 93 publications
(56 citation statements)
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“…VR is an emerging technology for which researchers are finding novel uses in a variety of different disorders. VR has shown promise in traumatic brain injury rehabilitation for both cognitive and gait‐related difficulties . VR has shown to be useful in psychiatric settings, especially for those with anxiety‐related disorders , such as social anxiety disorder.…”
Section: Discussionmentioning
confidence: 99%
“…VR is an emerging technology for which researchers are finding novel uses in a variety of different disorders. VR has shown promise in traumatic brain injury rehabilitation for both cognitive and gait‐related difficulties . VR has shown to be useful in psychiatric settings, especially for those with anxiety‐related disorders , such as social anxiety disorder.…”
Section: Discussionmentioning
confidence: 99%
“…Leveraging VR for the rehabilitation of cognitive and motor functions for children after a traumatic brain injury (TBI) is an active field of research and development [ 4 - 6 ]. TBI often disrupts the normal function of the brain of a child and is the leading cause of death and acquired disability in children, with an estimated 700,000 pediatric TBI cases annually in the United States [ 7 , 8 ].…”
Section: Introductionmentioning
confidence: 99%
“…Most traditional rehabilitation exercises involve repetitive, task-oriented training, which patients with TBI have reported to be boring, leading to poor adherence [ 9 , 10 ]. VR may provide a more engaging and cost-effective alternative or supplement to the traditional rehabilitation program [ 4 - 6 ].…”
Section: Introductionmentioning
confidence: 99%
“…This, in turn, has supported its deployment for both clinical and non-clinical samples of elderly people and young adults ( García-Betances et al, 2015 ; De Tommaso et al, 2016 ; Plancher and Piolino, 2017 ). Within medical and neuropsychological settings, VR has been extensively applied as an assessment and a rehabilitation tool for elderly people suffering from consequences of a traumatic brain injury ( Aida et al, 2018 ; Alashram et al, 2019 ; Maggio et al, 2019 ), for post-stroke patients ( Henderson et al, 2007 ; Saposnik and Levin, 2011 ; Laver et al, 2017 ), and for spatial memory and balance ( Allain et al, 2014 ; Serino et al, 2017 ; Gerber et al, 2018 ; Soares et al, 2018 ), among other applications (see Plancher and Piolino, 2017 ; Moreno et al, 2019 ). Crucially, VR allows the therapy to be tailored in a controlled way, according to each disease starting from a continuous assessment of the individual’s behaviors.…”
Section: A New Integrated Approach To MCI Assessmentmentioning
confidence: 99%