1999
DOI: 10.3758/bf03200735
|View full text |Cite
|
Sign up to set email alerts
|

Immersive virtual environment technology as a basic research tool in psychology

Abstract: Immersive virtual environment (IVE) technology has great promise as a tool for basic experimental research in psychology. IVE technology gives participants the experience of being surrounded by the computer-synthesized environment. We begin with a discussion of the various devices needed to implement immersive virtual environments, including object manipulation and social interaction. We review the benefits and drawbacks associated with virtual environment technology, in comparison with more conventional ways… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

5
354
0
13

Year Published

2003
2003
2024
2024

Publication Types

Select...
5
5

Relationship

1
9

Authors

Journals

citations
Cited by 558 publications
(400 citation statements)
references
References 57 publications
5
354
0
13
Order By: Relevance
“…The ability to filter in real time, appearance, behaviors, contexts, and even the fundamental aspects (i.e., race, gender, etc.) of peoples' identity should provide learning scientists with tools that were difficult to imagine decades ago (Loomis, Blascovich, & Beall, 1999).…”
Section: Discussionmentioning
confidence: 99%
“…The ability to filter in real time, appearance, behaviors, contexts, and even the fundamental aspects (i.e., race, gender, etc.) of peoples' identity should provide learning scientists with tools that were difficult to imagine decades ago (Loomis, Blascovich, & Beall, 1999).…”
Section: Discussionmentioning
confidence: 99%
“…On the other hand, it is known that virtual environments perturb perception, in general, and distance perception, in particular Loomis, Blascovich, & Beall, 1999;Wann, Mon-Williams, McIntosh, Smyth, & Milner, 2001). Thus, results obtained in virtual environments might not be representative of normal reaching behavior.…”
mentioning
confidence: 97%
“…As VE technology has increased, there has been a push to use virtual worlds as training environments. The benefits of using VEs m this way seem numerous (To Loomis et al, 1999). For example, training a firefighter in a virtual bmlding is much safer than traimng one ht;eal burning building These potential benefits will not mean much, however, if the trainmg m a VE does not…”
Section: Svatial Cosnition In Virtual Environmentsmentioning
confidence: 99%