2013 IEEE International Conference on Computer Vision 2013
DOI: 10.1109/iccv.2013.127
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Image Guided Depth Upsampling Using Anisotropic Total Generalized Variation

Abstract: In this work we present a novel method for the challenging problem of depth image upsampling. Modern depth cameras such as Kinect or Time of Flight cameras deliver dense, high quality depth measurements but are limited in their lateral resolution. To overcome this limitation we formulate a convex optimization problem using higher order regularization for depth image upsampling. In this optimization an anisotropic diffusion tensor, calculated from a high resolution intensity image, is used to guide the upsampli… Show more

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Cited by 475 publications
(586 citation statements)
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References 23 publications
(37 reference statements)
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“…For the visible layer, depth estimation translates to the usual depth completion problem. We therefore compare the results of our visible layer with the of the classical method of [29], and with the more recent technique of [27].…”
Section: Methodsmentioning
confidence: 99%
See 3 more Smart Citations
“…For the visible layer, depth estimation translates to the usual depth completion problem. We therefore compare the results of our visible layer with the of the classical method of [29], and with the more recent technique of [27].…”
Section: Methodsmentioning
confidence: 99%
“…We therefore apply the technique of [28] to inpaint this area, which, to the best of our knowledge, remains the most mature method when it comes to depth completion without intensity information. This yields two baselines, which we will refer to as Baseline-1 (semantic segmentation followed by [29] + [28]) and Baseline-2 (semantic segmentation followed by [27] + [28]). To compare the different algorithms, we make use of the following metrics:1) visible-rmse: the-root-mean-square-error (rmse) for the entire depth map; 2)hidden-rmse: the rmse for the depth map hallucinated underneath the ground truth foreground mask.…”
Section: Methodsmentioning
confidence: 99%
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“…HQDMU takes multiple factors to weight nodes on depth edges and takes similarities of textures in local regions to weight nodes on other parts of depth maps. In order to generate better depth edges, Ferstl et al [13] used a second-order TGV(Total Generative Variation) of color textures to segment the color image into slices. Then they reconstructed depth maps by solving a convex optimization problem.…”
Section: Related Workmentioning
confidence: 99%