2011
DOI: 10.1109/tip.2011.2118222
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Illumination Recovery From Image With Cast Shadows Via Sparse Representation

Abstract: Abstract-In this paper, we propose using sparse representation for recovering the illumination of a scene from a single image with cast shadows, given the geometry of the scene. The images with cast shadows can be quite complex and therefore cannot be well approximated by low-dimensional linear subspaces. However, it can be shown that the set of images produced by a Lambertian scene with cast shadows can be efficiently represented by a sparse set of images generated by directional light sources. We first model… Show more

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Cited by 19 publications
(5 citation statements)
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“…Physicsbased algorithms for recovering scene parameters conceptually comprise three steps: (i) formulate an approximate image formation (or forward rendering) model as a function of the scene parameters; (ii) analytically derive an expression for the derivative of the forward model with respect to those parameters; (iii) use gradient-based optimization to solve an analysis-by-synthesis objective comparing measured and synthesized images. This approach has been used to recover shape [11,55,8], material [53,41,44], and illumination [39], either independently of each other or jointly [2,69,34,35,46].…”
Section: Related Workmentioning
confidence: 99%
“…Physicsbased algorithms for recovering scene parameters conceptually comprise three steps: (i) formulate an approximate image formation (or forward rendering) model as a function of the scene parameters; (ii) analytically derive an expression for the derivative of the forward model with respect to those parameters; (iii) use gradient-based optimization to solve an analysis-by-synthesis objective comparing measured and synthesized images. This approach has been used to recover shape [11,55,8], material [53,41,44], and illumination [39], either independently of each other or jointly [2,69,34,35,46].…”
Section: Related Workmentioning
confidence: 99%
“…9, we give several shadow editing results by setting different values for η and ν. Compared with the shadow editing method [3] based on Poisson shadow interpolation and the illumination editing method [36], our method is easier to simulate a variety of lighting conditions. Our illumination recovering operator can also be applied to soften the sharp shadow edges, as illustrated in Fig.…”
Section: ) Shadow Editingmentioning
confidence: 99%
“…Note that the Lambertian kernel only depends on the radius of the hemisphere, which circumvents the Monge patch used to represent the object at hand, rather than the actual shape of the object. Hence, the Lambertian kernel in (19) fits into surfaces, which are homomorphic to a plane. In addition our near-light model {modified version of the model in [16]} assumes that the light source(s) lies on the locus of a hemisphere with radius greater than the object's size.…”
Section: Image Irradiance Equation Of Lambertian Surfacesmentioning
confidence: 99%
“…inverse lighting [17]} based on the appearance of objects aids applications such as augmented reality [18], where the inserted virtual objects are required to share the illumination conditions of the input image. According to previous works, it is common to assume the availability of a prior model of the viewed scene capturing its geometry and albedo [19]. We conduct illumination transfer experiments, where we recover illumination from an image E s of an object (referred to as ‘source’) and use the recovered lighting to render a different object E t (referred to as ‘target’).…”
Section: Application To Illumination Transfermentioning
confidence: 99%