2021
DOI: 10.1609/aaai.v35i7.16740
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Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network

Abstract: Generative adversarial networks (GANs) are quickly becoming a ubiquitous approach to procedurally generating video game levels. While GAN generated levels are stylistically similar to human-authored examples, human designers often want to explore the generative design space of GANs to extract interesting levels. However, human designers find latent vectors opaque and would rather explore along dimensions the designer specifies, such as number of enemies or obstacles. We propose using state-of-the-art quality d… Show more

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Cited by 34 publications
(25 citation statements)
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“…There have also been applications to creative domains, most notably procedural content generation. For example, Map-Elites has been applied to Mario-like platformer game stage design [18], [19].…”
Section: Quality-diversity Algorithmsmentioning
confidence: 99%
“…There have also been applications to creative domains, most notably procedural content generation. For example, Map-Elites has been applied to Mario-like platformer game stage design [18], [19].…”
Section: Quality-diversity Algorithmsmentioning
confidence: 99%
“…To automatically evaluate the levels we make use of Robin Baumgarten's A*-based Mario level playing agent, the winning agent in the first Mario AI competition [24], which is included in the benchmark and is often used in PCG research to confirm that a level is completable [3,7].…”
Section: Mario Ai Benchmarkmentioning
confidence: 99%
“…Also extracted from the agent simulations was the amount of horizontal progress the agent was able to make as a proportion of the whole level width. This feature is often referred to as 'playability' or 'fitness' in the prior work using the Mario AI benchmark [3,7], though we refer to it as playability as it is the more specific term. Playability is calculated as a score from 0 to 1, where 1 indicates the agent was able to reach the end of the level.…”
Section: Metrics Assessedmentioning
confidence: 99%
“…In this way CMA-ES is used to learn the distribution of more fit output samples. LVE has also been extended to Latent Variable Illumination by using CMA-ME, a quality-diversity version of CMA-ES (Fontaine et al 2020).…”
Section: Latent Space Examinationmentioning
confidence: 99%