2021
DOI: 10.1609/aiide.v17i1.18901
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Search-Based Exploration and Diagnosis of TOAD-GAN

Abstract: Generative Adversarial Networks (GANs) have been used with great success to generate images. They have also been applied to the task of Procedural Content Generation (PCG) in games, particularly for level generation, with various approaches taken to solving the problem of training data. One of those approaches, TOAD-GAN (Token-Based One-Shot Arbitrary Dimension Generative Adversarial Network) (Awiszus, Schubert, and Rosenhahn 2020), can generate levels based on a single training example and has been able to cl… Show more

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Cited by 3 publications
(1 citation statement)
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“…This kind of incoherence and discontinuities affect the playability and aesthetics of level. In order to find samples that satisfy specified requirements, evolutionary search is used to explore the latent space of a GAN (Volz et al 2018;Edwards, Jiang, and Togelius 2021;Fontaine et al 2021). Previous works have demonstrated that GAN-based generative models have a vast latent space, requiring conditional constraints or search algorithms to improve the quality of generated levels.…”
Section: Introductionmentioning
confidence: 99%
“…This kind of incoherence and discontinuities affect the playability and aesthetics of level. In order to find samples that satisfy specified requirements, evolutionary search is used to explore the latent space of a GAN (Volz et al 2018;Edwards, Jiang, and Togelius 2021;Fontaine et al 2021). Previous works have demonstrated that GAN-based generative models have a vast latent space, requiring conditional constraints or search algorithms to improve the quality of generated levels.…”
Section: Introductionmentioning
confidence: 99%