Proceedings of the 23rd International Conference on Academic Mindtrek 2020
DOI: 10.1145/3377290.3377294
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IGDA finland hubs and their role in local game development

Abstract: Game development is often considered to be a community-based industry, where social networks and flow of information are vital to both individual and company development. The International Game Developers Association (IGDA) works to promote and support individual game developers by hosting local monthly gatherings worldwide. This study investigates the effects of the IGDA Finland hubs in Tampere and Kajaani. By interviewing the attendees to the IGDA events in the respective areas we aim to understand how an IG… Show more

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Cited by 2 publications
(3 citation statements)
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“…Until the 2020 corona crisis, IGDA Finland organized regular local get-togethers in major hub areas (see e.g. Komulainen and Sotamaa, 2020), and is likely to do so again as soon as the situation changes. People at these meetings party together, share tricks of the trade and watch technical presentations by sponsors while enjoying a couple of complimentary drinks.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Until the 2020 corona crisis, IGDA Finland organized regular local get-togethers in major hub areas (see e.g. Komulainen and Sotamaa, 2020), and is likely to do so again as soon as the situation changes. People at these meetings party together, share tricks of the trade and watch technical presentations by sponsors while enjoying a couple of complimentary drinks.…”
Section: Methodsmentioning
confidence: 99%
“…Many start-ups in the scene are either design studios created by people leaving larger companies such as Rovio or Supercell or are spin-offs from schools and universities that teach game development (see e.g. Komulainen and Sotamaa, 2020). The successes of one company are seen as the success of the community.…”
Section: Introduction: Time Information and Gamesmentioning
confidence: 99%
“…While other cultural industries in Finland still address local audiences, most game companies have been forced to design their products for international markets. Since local companies do not operate in the same tiny market, it has been documented that they do not primarily see each other as competitors, but instead actively collaborate and share information with each other (Komulainen & Sotamaa, 2020;Lappalainen, 2014;Lehtonen, Ainamo & Harviainen, 2019).…”
Section: Formation Of the Finnish Game Industrymentioning
confidence: 99%