2022
DOI: 10.3390/educsci13010030
|View full text |Cite
|
Sign up to set email alerts
|

Identifying the Characteristics of Non-Digital Mathematical Games Most Valued by Educators

Abstract: Non-digital games are frequently used to support primary mathematics instruction. Moreover, we know from the literature that to increase the likelihood that a chosen mathematical game is educationally rich it should reflect specific principles, such as offering a balance between skill and luck and ensuring that a key mathematical focus is central to gameplay. However, there is limited research informing us, from a teacher’s perspective, of the specific characteristics of mathematical games that are most indica… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2

Citation Types

0
1
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
4
1

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(2 citation statements)
references
References 33 publications
(36 reference statements)
0
1
0
Order By: Relevance
“…2024, 14, 200 2 of 19 any capacity (e.g., calculators, random number generators, interactive number charts) [1]. This finding has been confirmed by recent research indicating that primary educators are between three and five times more likely to use a non-digital mathematical game than a digital mathematical game in a mathematics lesson, and between 10 and 14 times more likely to state that they prefer using non-digital games compared with digital games [3]. This sustained relevance of non-digital games to support primary mathematics instruction is particularly noteworthy given the ubiquity of digital technology across all facets of life and most aspects of education.…”
Section: Introductionmentioning
confidence: 59%
“…2024, 14, 200 2 of 19 any capacity (e.g., calculators, random number generators, interactive number charts) [1]. This finding has been confirmed by recent research indicating that primary educators are between three and five times more likely to use a non-digital mathematical game than a digital mathematical game in a mathematics lesson, and between 10 and 14 times more likely to state that they prefer using non-digital games compared with digital games [3]. This sustained relevance of non-digital games to support primary mathematics instruction is particularly noteworthy given the ubiquity of digital technology across all facets of life and most aspects of education.…”
Section: Introductionmentioning
confidence: 59%
“…"Games are effective not because of what they are, but because of what they embody and what learners are doing as they play a game" (Van Eck, 2006, p. 18). According to Russo and Russo (2018) and Russo et al (2023), the six principles of educationally rich mathematical games in the literature are: 1. Students are engaged; 2.…”
Section: Introductionmentioning
confidence: 99%