2010
DOI: 10.1016/j.sbspro.2010.03.732
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I think I can, I think I can, I think I can…I know I can Multi-user Virtual Environments (MUVEs) as a means of developing competence and confidence in undergraduate nursing students An Australian perspective

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Cited by 10 publications
(6 citation statements)
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“…However, in spite of their potential, the use of 3-D MUVEs in ethnographic studies is still infrequent. Nonetheless, in other fields, particularly for training purposes, MUVEs have been successfully used to evaluate how male and female college students learn in Second Life (deNoyelles & Seo, 2012) as well as to improve nursing students’ confidence in real-world clinical practice (Peck & Miller, 2010).…”
Section: Vr As a Tool For Evaluating Uxmentioning
confidence: 99%
“…However, in spite of their potential, the use of 3-D MUVEs in ethnographic studies is still infrequent. Nonetheless, in other fields, particularly for training purposes, MUVEs have been successfully used to evaluate how male and female college students learn in Second Life (deNoyelles & Seo, 2012) as well as to improve nursing students’ confidence in real-world clinical practice (Peck & Miller, 2010).…”
Section: Vr As a Tool For Evaluating Uxmentioning
confidence: 99%
“…A review of the research literature describes several applications using Second Life to enhance healthcare education that included cardiopulmonary resuscitation simulations, 7 role playing to deliver bad news, 8 clinical problem-based learning scenarios, 9 and motivational interviewing training. 10 Although scientific evidence is limited, findings to date indicate that this virtual learning environment has the potential to facilitate learning within nursing and healthcare education; however, the use of Second Life to facilitate journal clubs has not been published.…”
mentioning
confidence: 99%
“…Evidence reported was anecdotal, but students reported a feeling of safety in the virtual environment to learn and practice application of content. In addition, students reported value with peer collaboration on the virtual scenarios (Peck & Miller, 2010). Collaborating with others and higher order thinking development related to using virtual worlds are areas for further empirical examination.…”
Section: Virtual Worldsmentioning
confidence: 99%