2018
DOI: 10.1093/geront/gny069
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Things Are Changing so Fast:Integrative Technology for Preserving Cognitive Health and Community History

Abstract: We offer applicable considerations for brain health technology design, implementation, and deliverables that integrate modalities, age, and cultural relevance, and individual and community benefit for more meaningful, and thus more motivated community engagement.

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Cited by 22 publications
(28 citation statements)
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References 39 publications
(38 reference statements)
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“…The SHARP (Sharing History through Active Reminiscence and Photo Imaging) Project was designed to create a walking application that older adults perceived as useful, easy, and relevant to intervention tasks and to fulfill the community priority of history preservation rather than as a strategy to improve recruitment 52 . Furthermore, it modeled positive ways to engage the African American community in research in a community‐focused manner.…”
Section: Improvement Strategies For African American Recruitmentmentioning
confidence: 99%
“…The SHARP (Sharing History through Active Reminiscence and Photo Imaging) Project was designed to create a walking application that older adults perceived as useful, easy, and relevant to intervention tasks and to fulfill the community priority of history preservation rather than as a strategy to improve recruitment 52 . Furthermore, it modeled positive ways to engage the African American community in research in a community‐focused manner.…”
Section: Improvement Strategies For African American Recruitmentmentioning
confidence: 99%
“…Research on technology and aging is growing (Pruchno, 2019), with some studies considering tools and interventions for social connectivity and reduced loneliness (Czaja, Boot, Rogers, Charniss, & Sharit, 2018), well-being (Pu, Moyle, Jones, & Todorovic, 2019), and physical, social, and cognitive activity (Croff, 2019). Inspired by these initiatives, we propose Photo-Integrated Conversation moderated by a Robot (PICMOR), which contains two key technologies: (i) a group conversation support method called Coimagination (Otake, Kato, Takagi, & Asama, 2011; Otake-Matsuura, 2018), in which each participant is allocated an equal amount of time for talking, listening, and question & answer time, and prepares topics and takes photos beforehand according to sessional themes; and (ii) a robot that measures each participant’s speech and supports turn-taking on that basis during the discussion phase of the intervention (Yamaguchi, Ota, & Otake, 2012).…”
mentioning
confidence: 99%
“…The games are short, culture-free, and unbiased instruments for improving cognitive functions and can be scaled in difficulty to ensure motivation stays high regardless of education level. For the training component, integrating the cultural aspect into the games increases users' involvement and participation (39).…”
Section: Problems To Solvementioning
confidence: 99%