2018
DOI: 10.1088/1361-6552/aac202
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Spies: an educational game

Abstract: We present an educational game for teaching physics, Spies. The game is based on the popular boardgame Codenames. It is useful as a didactic tool to promote and improve student engagement. Spies is practical, fast and requires very little physical resources, which makes it ideal for high school teaching and viable in most diverse school realities.iopscience.org/ped 3 A good description of the game may be found at https:// boardgamegeek.

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Cited by 7 publications
(7 citation statements)
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“…Physical models located in laboratories have been an essential part of undergraduate and, in some cases, graduate programmes in engineering (Feisel and Rosa, 2005). They have been recognized as serving an educational purpose and providing physical intuition (van Os et al, 2010) and are also assumed to reflect the empirical nature of science (Millar, 1998). Given the importance of this pedagogic tool, we considered the use and construction of a simple urban water physical model in our workshop to illustrate how heavy rainfall saturates urban drainage systems, producing floods.…”
Section: Urban Water Physical Modelmentioning
confidence: 99%
See 1 more Smart Citation
“…Physical models located in laboratories have been an essential part of undergraduate and, in some cases, graduate programmes in engineering (Feisel and Rosa, 2005). They have been recognized as serving an educational purpose and providing physical intuition (van Os et al, 2010) and are also assumed to reflect the empirical nature of science (Millar, 1998). Given the importance of this pedagogic tool, we considered the use and construction of a simple urban water physical model in our workshop to illustrate how heavy rainfall saturates urban drainage systems, producing floods.…”
Section: Urban Water Physical Modelmentioning
confidence: 99%
“…It has been recognized that students can learn academic content and have fun while playing educationally relevant games. Moreover, games can promote teamwork and cooperation (Steinberg, 2011) and help build their academic confidence (Education World, 2015).…”
Section: Water and Technology Quizmentioning
confidence: 99%
“…Within research in natural language processing, the format of Codenames has been recently adapted to investigate associative creativity (Zunjani & Olteteanu, 2019), compare artificial bot performance on the game when trained on modern distributional models such as word2vec and Global Vectors (GloVe; Kim, Ruzmaykin, Truong, & Summerville, 2019), and also evaluate various models of associative meaning based on distributional principles (Shen, Hofer, Felbo, & Levy, 2018; also see Xu & Kemp's, 2010, work on the closely related Password game). Additionally, Codenames has been used to develop educational tools to teach complex concepts and vocabulary to students (Octaviana, Rahmah, & Puspitasari, 2019; Souza, Morais, & Girardi, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…In recent years, with the advance of the digital age and the use of technological tools (smartphones, tablets, etc. ), now pervasive in particular among the new generations, great importance has been given to the development of strategies to promote their use in schools: an attempt has been made to convert them into useful means to promote information and knowledge, especially those related to STEM, and so to overcome the difficulties observed in the teachinglearning process (Souza et al, 2018).…”
Section: Introductionmentioning
confidence: 99%