2012
DOI: 10.1111/j.1467-8659.2012.03118.x
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MatchPad: Interactive Glyph‐Based Visualization for Real‐Time Sports Performance Analysis

Abstract: Today real‐time sports performance analysis is a crucial aspect of matches in many major sports. For example, in soccer and rugby, team analysts may annotate videos during the matches by tagging specific actions and events, which typically result in some summary statistics and a large spreadsheet of recorded actions and events. To a coach, the summary statistics (e.g., the percentage of ball possession) lacks sufficient details, while reading the spreadsheet is time‐consuming and making decisions based on the … Show more

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Cited by 72 publications
(54 citation statements)
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“…Future investigations should address both aspects by looking at the marker's design features which, if considered in the context of large datasets, experience similar limitations to that of glyph design, and learnability, by assessing the learning curve of users [2,3,13]. Semantic complexity and learnability are closely related concepts, simpler representations are easier to learn, the challenge is to find the appropriate trade-off between simplicity and expressiveness.…”
Section: Findings and Discussionmentioning
confidence: 99%
“…Future investigations should address both aspects by looking at the marker's design features which, if considered in the context of large datasets, experience similar limitations to that of glyph design, and learnability, by assessing the learning curve of users [2,3,13]. Semantic complexity and learnability are closely related concepts, simpler representations are easier to learn, the challenge is to find the appropriate trade-off between simplicity and expressiveness.…”
Section: Findings and Discussionmentioning
confidence: 99%
“…Extending our system to other team sports such as football, basketball, and hockey would simply require adapting the event mapping in the glyph-based design as in [11]. A potential issue is with the scalability of our visualization such as the glyph-based canvas.…”
Section: Discussionmentioning
confidence: 99%
“…We take advantage of the recent work by Legg et al [11] who demonstrate the usability of glyphs in rugby. Each glyph encodes an event data, which we then position along two primary axes.…”
Section: Glyph-based Visualizationmentioning
confidence: 99%
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“…Legg et al [28] try to capture and visualize the course of a match in an abstract and summarizing manner. They employ a timeline, depicting important events like shot on goal, as well as additional information and indicators for the outcome of different events.…”
Section: Sports Analysismentioning
confidence: 99%