This is the accepted version of the paper.This version of the publication may differ from the final published version. Abstract-Analysts in professional team sport regularly perform analysis to gain strategic and tactical insights into player and team behavior. Goals of team sport analysis regularly include identification of weaknesses of opposing teams, or assessing performance and improvement potential of a coached team. Current analysis workflows are typically based on the analysis of team videos. Also, analysts can rely on techniques from Information Visualization, to depict e.g., player or ball trajectories. However, video analysis is typically a time-consuming process, where the analyst needs to memorize and annotate scenes. In contrast, visualization typically relies on an abstract data model, often using abstract visual mappings, and is not directly linked to the observed movement context anymore. We propose a visual analytics system that tightly integrates team sport video recordings with abstract visualization of underlying trajectory data. We apply appropriate computer vision techniques to extract trajectory data from video input. Furthermore, we apply advanced trajectory and movement analysis techniques to derive relevant team sport analytic measures for region, event and player analysis in the case of soccer analysis. Our system seamlessly integrates video and visualization modalities, enabling analysts to draw on the advantages of both analysis forms. Several expert studies conducted with team sport analysts indicate the effectiveness of our integrated approach. Permanent repository link
Automatic and interactive data analysis is instrumental in making use of increasing amounts of complex data. Owing to novel sensor modalities, analysis of data generated in professional team sport leagues such as soccer, baseball, and basketball has recently become of concern, with potentially high commercial and research interest. The analysis of team ball games can serve many goals, e.g., in coaching to understand effects of strategies and tactics, or to derive insights improving performance. Also, it is often decisive to trainers and analysts to understand why a certain movement of a player or groups of players happened, and what the respective influencing factors are. We consider team sport as group movement including collaboration and competition of individuals following specific rule sets. Analyzing team sports is a challenging problem as it involves joint understanding of heterogeneous data perspectives, including high-dimensional, video, and movement data, as well as considering team behavior and rules (constraints) given in the particular team sport. We identify important components of team sport data, exemplified by the soccer case, and explain how to analyze team sport data in general. We identify challenges arising when facing these data sets and we propose a multi-facet view and analysis including pattern detection, context-aware analysis, and visual explanation. We also present applicable methods and technologies covering the heterogeneous aspects in team sport data.
With recent advances in sensor technologies, large amounts of movement data have become available in many application areas. A novel, promising application is the data-driven analysis of team sport. Specifically, soccer matches comprise rich, multivariate movement data at high temporal and geospatial resolution. Capturing and analyzing complex movement patterns and interdependencies between the players with respect to various characteristics is challenging. So far, soccer experts manually post-analyze game situations and depict certain patterns with respect to their experience. We propose a visual analysis system for interactive identification of soccer patterns and situations being of interest to the analyst. Our approach builds on a preliminary system, which is enhanced by semantic features defined together with a soccer domain expert. The system includes a range of useful visualizations to show the ranking of features over time and plots the change of game play situations, both helping the analyst to interpret complex game situations. A novel workflow includes improving the analysis process by a learning stage, taking into account user feedback. We evaluate our approach by analyzing real-world soccer matches, illustrate ISPRS Int. J. Geo-Inf. 2015, 4 2160 several use cases and collect additional expert feedback. The resulting findings are discussed with subject matter experts.
Abstract. This paper addresses the issue of how to meet the strict timing constraints of (soft) real-time virtualized applications while the Virtual Machine (VM) hosting them is undergoing a live migration. To this purpose, it is essential that the resource requirements of a migration are identified in advance, that appropriate resources are reserved to the process, and that multiple VMs sharing the same resources are temporally isolated from each other. The first issue is dealt with by introducing a stochastic model for the migration process. The other ones by introducing a methodology making use of proper scheduling algorithms (for both CPU and network) that allow for reserving resource shares to individual VMs. Also, an extensive set of simulations have been done by using traces of a VLC video server virtualized by using KVM on Linux. The traces have been obtained by patching KVM at the kernel level, and the same patch constitutes an important step towards the complete implementation of the proposed technique. The obtained results highlight the benefits of the proposed approach.
This is the accepted version of the paper.This version of the publication may differ from the final published version. Permanent repository link AbstractTrajectory-based visualization of coordinated movement data within a bounded area, such as player and ball movement within a soccer pitch, can easily result in visual crossings, overplotting, and clutter. Trajectory abstraction can help to cope with these issues, but it is a challenging problem to select the right level of abstraction (LoA) for a given data set and analysis task. We present a novel dynamic approach that combines trajectory simplification and clustering techniques with the goal to support interpretation and understanding of movement patterns. Our technique provides smooth transitions between different abstraction types that can be computed dynamically and on-the-fly. This enables the analyst to effectively navigate and explore the space of possible abstractions in large trajectory data sets. Additionally, we provide a proof of concept for supporting the analyst in determining the LoA semi-automatically with a recommender system. Our approach is illustrated and evaluated by case studies, quantitative measures, and expert feedback. We further demonstrate that it allows analysts to solve a variety of analysis tasks in the domain of soccer.
Abstract-In this paper we focus on how Quality of Service guarantees are provided to virtualised applications in the Cloud Computing infrastructure that is being developed in the context of the IRMOS 1 European Project. Provisioning of proper timeliness guarantees to distributed real-time applications involves the careful use of real-time scheduling mechanisms at the virtual-machine hypervisor level, of QoS-aware networking protocols and of proper design methodologies and tools for stochastic modelling of the application. The paper focuses on how we applied these techniques to a case-study involving a real eLearning mobile content delivery application that has been integrated into the IRMOS platform and its achieved performance.
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