“…Geography scholars have been similarly using games to build new theories on post-phenomenological relations with space (Ash, 2012) to re-examine domesticity (Pink, Hjorth, Horst, Nettheim, & Bell, 2018), or to make sense of ruins and landscapes (Fraser, 2016). Games are used in media studies to reflect on wearable technology (Wilmott, Fraser, & Lammes, 2018), platforms (Nieborg & Poell, 2018;Plantin et al, 2018) or market commodities (Hamari, 2011;Nieborg, 2015). I wish to emphasise again and again that nothing makes the above titles "better" than other game research.…”