2014
DOI: 10.1007/978-3-319-07632-4_42
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I’d Rather Die Than Be with You: The Effects of Mortality Salience and Negative Social Identity on Identification with a Virtual Group

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Cited by 8 publications
(9 citation statements)
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“…In addition, our study was a first attempt to address the impact of intergroup versus interpersonal differences in online social encounters under conditions of MS. Because of the increasing usage of the Internet for interpersonal communication (Konijn et al, 2008) and initial evidence that MS affects online behavior (Chopik & Edelstein, 2014), understanding the impact of MS on mediated interaction is worth studying. Our results add to prior evidence that MS does affect mediated social encounters (Frischlich et al, 2015;Frischlich, Rieger, & Rutkowski, 2014) and extends research on the positive effects of media content (Hofer, 2013;Taylor, 2012) by pointing to the adverse effects of differences in mediated interactions. Returning to the notion by Harwood, Giles, and Palomares (2005) that intergroup and interpersonal relationships can be either salient or not in a communicative interaction, our study points to a dominant influence of intergroup differences under conditions of MS.…”
Section: Discussionsupporting
confidence: 80%
“…In addition, our study was a first attempt to address the impact of intergroup versus interpersonal differences in online social encounters under conditions of MS. Because of the increasing usage of the Internet for interpersonal communication (Konijn et al, 2008) and initial evidence that MS affects online behavior (Chopik & Edelstein, 2014), understanding the impact of MS on mediated interaction is worth studying. Our results add to prior evidence that MS does affect mediated social encounters (Frischlich et al, 2015;Frischlich, Rieger, & Rutkowski, 2014) and extends research on the positive effects of media content (Hofer, 2013;Taylor, 2012) by pointing to the adverse effects of differences in mediated interactions. Returning to the notion by Harwood, Giles, and Palomares (2005) that intergroup and interpersonal relationships can be either salient or not in a communicative interaction, our study points to a dominant influence of intergroup differences under conditions of MS.…”
Section: Discussionsupporting
confidence: 80%
“…Eudaimonic entertainment experiences were for instance associated with the experience of mastery (Rieger, Reinecke, et al, 2014). Frischlich, Rieger, and Rutkowski (2014) found participants who chose an avatar to play in a simulation game to report higher identification with the virtual team after mortality salience only when their team served a self-esteem buffering function (in this case: successful team).…”
Section: Discussionmentioning
confidence: 99%
“…TMT research demonstrated MS effects to occur only distally to death-reminders 28 , thus our participants worked on a series of raven matrices for a period of five minutes before the next part of the experiment started. Using so far non-analyzed data from a prior study 29 group-valence was manipulated via a "human chess-game" video of "the last encounter of the two teams". The video was manipulated so that either the White or the Black team apparently won the match.…”
Section: Procedures and Measurementsmentioning
confidence: 99%
“…After the video, participants choose which team master they would like to play in the "next human chess game" (see Figure 1). Furthermore, subjects filled out the teamidentification subscale by van Looy et al 5 , to ensure consistency with the study by Frischlich et al 29 . After the last question, participants were checked for suspicion, debriefed and released.…”
Section: Procedures and Measurementsmentioning
confidence: 99%
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