2012
DOI: 10.1080/10588167.2012.700831
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Hunting for QR Codes: Linking Students to the Music Collection

Abstract: Libraries are exploring the use of Quick Response Codes, or QR Codes, to market to and connect users with libraries services. The University of X has been experimenting with QR Codes in an innovative way: to introduce first-year music majors to the physical music library materials via a QR Code scavenger hunt. This article will discuss the library literature on QR Codes and scavenger hunts, as well as the University of X's QR Code scavenger hunt from creation to assessment. Additionally, recommendations will b… Show more

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Cited by 9 publications
(6 citation statements)
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“…For instance, instructors can create assignments that require students item to be studied. Wells (2012) introduced an online scavenger hunt with the purpose of increasing student awareness of the online resources available in the institution. Participating students reported improved knowledge of the resource available and higher levels of engagement in the classroom.…”
Section: The Scavenger Huntmentioning
confidence: 99%
See 1 more Smart Citation
“…For instance, instructors can create assignments that require students item to be studied. Wells (2012) introduced an online scavenger hunt with the purpose of increasing student awareness of the online resources available in the institution. Participating students reported improved knowledge of the resource available and higher levels of engagement in the classroom.…”
Section: The Scavenger Huntmentioning
confidence: 99%
“…The outcome from scavenger hunts and resource identibest prepare for their transition into the workforce. For example, a scavenger hunt could be designed to -tion, and resume and cover letter composition tools (Wells, 2012;Segrist & Nordstrom, 2007).…”
Section: The Scavenger Huntmentioning
confidence: 99%
“…Walsh (2010) discussed that the library at the University of Huddersfield used QR codes to deliver context-appropriate help and information to blur the boundaries between the physical and electronic world. Wells (2012) discussed that the University of the Pacific has been experimenting with QR codes innovatively to introduce first-year music majors to physical music library materials via a QR code scavenger hunt. Pathak and Jain (2018) successfully implemented QR codes at the Indian Institute of Science Education and Research (IISER) Bhopal Library, India.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Overall, in the literature, the SH concept has been used in numerous studies as a form of gamification for higher education (Lu et al, 2015), especially in university orientation programmes (Kubasik et al, 2016), for example, undergraduate courses relating to economics (Kassens & Enz, 2018), nursing (Owen, 2017), finance (Serna & Taylor, 2019), and music (Wells, 2012). In many of these cases, gamification has been found to increase learners' motivation, interest in learning, and teamwork skills (Kassens & Enz, 2018).…”
Section: Teachers' Perceptions and Experiences Of Gamificationmentioning
confidence: 99%
“…Here, the learners searched for several clues to win a prize at the end of the game, gaining knowledge in the process. The scavenger hunt has been demonstrated as an educational tool that is attractive to learners and capable of promoting learning (Kassens & Enz, 2018;Owen, 2017;Serna & Taylor, 2019;Wells, 2012).…”
Section: Introductionmentioning
confidence: 99%