2015
DOI: 10.1080/01691864.2014.964314
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Humanoid robot imitation through continuous goal-directed actions: an evolutionary approach

Abstract: Humanoids can learn motor skills through the programming by demonstration framework, which allows matching the kinematic movements of a robot with those of a human. Continuous goal-directed actions (CGDA) is a framework that can complement the paradigm of robot imitation. Instead of kinematic parameters, its encoding is centered on the changes an action produces on object features. The features can be any measurable characteristic of the object such as color, area, etc. The execution of actions encoded as CGDA… Show more

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Cited by 6 publications
(15 citation statements)
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References 19 publications
(25 reference statements)
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“…These methods and constraints were integrated and open-sourced (Source code available at ) within the CGDA architecture. For all the experiments, the execution of the “wax” (known as “clean” in previous literature) and the “paint” actions [ 8 ] were performed, choosing IET as the evolutionary strategy. The “wax” action is a representative example of a geometrical action, with the particularity that intermediate positions are also relevant for action execution.…”
Section: Methodsmentioning
confidence: 99%
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“…These methods and constraints were integrated and open-sourced (Source code available at ) within the CGDA architecture. For all the experiments, the execution of the “wax” (known as “clean” in previous literature) and the “paint” actions [ 8 ] were performed, choosing IET as the evolutionary strategy. The “wax” action is a representative example of a geometrical action, with the particularity that intermediate positions are also relevant for action execution.…”
Section: Methodsmentioning
confidence: 99%
“…This interpolation is performed within the set of intermediate goals of fixed duration. A generalization example of the “wax” action is depicted in Figure 2 extracted from reference [ 8 ], where the scalar features are Cartesian coordinates that encode a geometrical action.…”
Section: The Continuous Goal-directed Actions Frameworkmentioning
confidence: 99%
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“…The "paint" action is a representative use case presented in previous work of the authors [8]. While in previous work the generalized "paint" action was generated synthetically as a linear growth from 0% to 100% of the painted portion of a tracked object (a wall), this feature trajectory was now generated from 4 user demonstrations.…”
Section: Methodsmentioning
confidence: 99%
“…1: procedure FTE(X) 2: individuals ←initialize 3: while not termination conditions do 4: for each individual do for j < n do 4: while not termination conditions do 5: for each individual do for j < n do 4: while not termination conditions do 5: for each individual do end for 13: motor execution(U ) 14: end procedure Experimental evidence from previous publications has determined FTE to be the strategy that requires most evaluations for fitness convergence [8]. The main intuition behind this large amount of required evaluations is that evolutionary algorithms are greatly affected by the size of the search space.…”
Section: Algorithm 1 Full Trajectory Evolution (Fte)mentioning
confidence: 99%