Proceedings of the 12th International Conference on Interaction Design and Children 2013
DOI: 10.1145/2485760.2485830
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Human SUGOROKU

Abstract: In this study, we developed a simulation game called "Human SUGOROKU" that consists of a full-body interaction system to enable elementary school students to enjoy and learn vegetation succession. The students' sense of immersion is improved by enabling them to play this game using their body movements. We conducted an experiment with the students and investigated the affects of the full-body interaction through interviews. The results showed that the full-body interaction promotes a sense of immersion in the … Show more

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Cited by 25 publications
(7 citation statements)
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“…Similar limitations can be found in [8,17,18,33]. In the context of child-computer interaction, other facets of touchless gestural interaction have been investigated, mainly in order to understand the effect of such novel paradigm in learning activities [1,5,26], but also for gaming purposes [4,5,12]. Several applications described in the literature employ users' silhouettes [14,36], but some authors opted for both "stick-man"-shaped avatars (e.g.…”
Section: Gestural Interfaces and The Use Of Avatarmentioning
confidence: 99%
See 2 more Smart Citations
“…Similar limitations can be found in [8,17,18,33]. In the context of child-computer interaction, other facets of touchless gestural interaction have been investigated, mainly in order to understand the effect of such novel paradigm in learning activities [1,5,26], but also for gaming purposes [4,5,12]. Several applications described in the literature employ users' silhouettes [14,36], but some authors opted for both "stick-man"-shaped avatars (e.g.…”
Section: Gestural Interfaces and The Use Of Avatarmentioning
confidence: 99%
“…Tweetris [12]), or more customizable avatars [4,5]. Adachi et al showed that full-body interaction promotes a sense of immersion in children [1]. Bailey et al showed also that the customizability of avatars might make the gameplay experience more enjoyable [4].…”
Section: Gestural Interfaces and The Use Of Avatarmentioning
confidence: 99%
See 1 more Smart Citation
“…Literature on avatar-based interaction has shown how this paradigm could be beneficial in supporting interaction with large displays for adults. In the context of child-computer interaction, other facets of touchless gestural interaction have been investigated, mainly in order to understand the effect of this novel paradigm in learning activities [1,5,29], but also for gaming purposes [4,5,13]. Other studies are more concerned with understanding how to design touchscreen interactions [36].…”
Section: Gesture-based Interfaces For Childrenmentioning
confidence: 99%
“…Considering such advantages of avatar-based interfaces in supporting adults' interaction, we aim to understand whether similar effects happen also in child-display interaction. In fact, prior work showed how touchless gestural interfaces may facilitate learning in children [1,29], and it is not a case that such interfaces have been widely adopted in serious games [5,14]. For these reasons, in our research we investigate the multiple facets of child-display touchless gestural interaction mediated by an avatar-based interface.…”
Section: Introductionmentioning
confidence: 99%