“…Virtual environments, such as computer-generated navigation tasks, might be a useful tool to investigate this problem, and have already been indicated to be increasingly popular to study place learning and memory more generally (e.g., Jacobs, Laurance & Thomas, 1997;Laurance, Learmonth, Nadel, & Jacobs, 2003;Maguire, Frith, Burgess, Donnett, & O'Keefe, 1998;Moffat & Resnick, 2002;Skelton, Bukach, Laurance, Thomas, & Jacobs et al, 2000;Skelton, Ross, Nerad, & Livingstone, 2006). The obvious advantages of this approach include that one can freely design environments according to study requirements, avoid of the large costs in terms of effort, logistics, and control associated with studying behavior in vista space or large real environments, and precisely track participants' movements in the environment.…”