People in Control. Human Factors in Control Room Design 2001
DOI: 10.1049/cp:20010466
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How to put the real world into a 3D aircraft display

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Cited by 4 publications
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“…At present, there have been some 3D design methods of the cockpit [5]. However, designers have to cost much to construct model and test it, and the users need lots of time to learn the using method and adjust themselves to it.…”
Section: Introductionmentioning
confidence: 99%
“…At present, there have been some 3D design methods of the cockpit [5]. However, designers have to cost much to construct model and test it, and the users need lots of time to learn the using method and adjust themselves to it.…”
Section: Introductionmentioning
confidence: 99%
“…This scaling problem together with more abstract object design (e.g., for surrounding aircraft) and a limited number of natural cues makes the judgment of distances, altitudes, sizes, etc. much more difficult for the operator (Alm, 2001). However, when it comes to certain tasks, like a landing procedure with superposed glide path information, there seems to be very little impact of display size and FOV (Comstock, Glaab, Prinzel, & Elliot, 2001).…”
Section: Introductionmentioning
confidence: 99%