2012
DOI: 10.1007/978-3-642-30950-2_22
|View full text |Cite
|
Sign up to set email alerts
|

How to Evaluate Competencies in Game-Based Learning Systems Automatically?

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
5
0
3

Year Published

2015
2015
2019
2019

Publication Types

Select...
5
4

Relationship

1
8

Authors

Journals

citations
Cited by 21 publications
(8 citation statements)
references
References 10 publications
0
5
0
3
Order By: Relevance
“…Five of the studies evaluated the accuracy of the assessment system. P. Thomas, Labat, Muratet, and Yessad (2012) carried out a quantitative experiment comparing their diagnostic tool with an online questionnaire. A group of 15 students were asked to play a game on their own for about an hour.…”
Section: Empirical Evidencementioning
confidence: 99%
“…Five of the studies evaluated the accuracy of the assessment system. P. Thomas, Labat, Muratet, and Yessad (2012) carried out a quantitative experiment comparing their diagnostic tool with an online questionnaire. A group of 15 students were asked to play a game on their own for about an hour.…”
Section: Empirical Evidencementioning
confidence: 99%
“…Implicit technics: Consist on evaluating the learner while playing the game. This assessment approach could be developed based on different methods such as the conceptual framework Evidence-Centered Design (ECD) and Bayesian networks [19], Petri Network and ontology [20] or agent technology as proposed by the authors of the work [21] in "SIMFOR" serious game.…”
Section: Evaluation and Assessment Technics In Serious Gamesmentioning
confidence: 99%
“…Others , such as [29], are focused on learning skills and motivation which are assessed using a probabilistic approach performed by the user. Their approach is based on adaptability in order to help learners to increase their [30] have as purpose to use petri nets extracted from the expert behavior in the game and compare the learner interactions to it using several diagnosis indicators. Tool that keep trace of the learners' activity in the shape of events in game and basing on these ones assesses the related performances respect to a predefined set of competences [25].…”
Section: Literature Reviewmentioning
confidence: 99%