2007
DOI: 10.1145/1272516.1272538
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How to build serious games

Abstract: Like a discovery game that requires players to earn the right to take on new challenges, Immune Attack compels its players to learn the rules of the immune system before it reveals deeper biological insight.

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Cited by 138 publications
(63 citation statements)
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“…Pervasive and game-based technologies are commonly expected to gain widespread usage for educational purposes (Johnson, Levine, Smith, & Stone, 2011;Kelly, et al, 2007;Thomas, 2006) and for the last couple of years, pervasive games have increasingly been subject to practical studies (Conolly, Stansfield, & Hainey, 2011;Laine, Vinni, Sedano, & Joy, 2010;Specht, Ternier, & Greller, 2011;Tutzschke & Zukunft, 2009). …”
Section: Pervasive and Augmented Reality Games For Learningmentioning
confidence: 99%
“…Pervasive and game-based technologies are commonly expected to gain widespread usage for educational purposes (Johnson, Levine, Smith, & Stone, 2011;Kelly, et al, 2007;Thomas, 2006) and for the last couple of years, pervasive games have increasingly been subject to practical studies (Conolly, Stansfield, & Hainey, 2011;Laine, Vinni, Sedano, & Joy, 2010;Specht, Ternier, & Greller, 2011;Tutzschke & Zukunft, 2009). …”
Section: Pervasive and Augmented Reality Games For Learningmentioning
confidence: 99%
“…For example, in the development of a science education game, the authors/researchers worked together with a number of different roles: domain experts in biology, immunology, experts in pedagogy and learning science, and game designers [59]. They did face a number of design choices where the game designers had different ideas from the educational experts, for example when interspersing the gameplay with the option to ask questions.…”
Section: Development and Evaluationmentioning
confidence: 99%
“…Other advantages are that they can present complex environments, are repeatable, produce high levels of immersion, and are fun (Garris et al, 2002). Serious games provide a basis for organized communication about a complex topic (Duke, 1974;1980;Kelly et al, 2007), often developed for learning within organizations. Serious gaming has a long history of military purposes and has broadened to a variety of applications, such as business and management science, economics, and inter-cultural communication (Mayer, 2009;Raybourn, 2007).…”
Section: Serious Gamesmentioning
confidence: 99%