Multi-User Virtual Environments for the Classroom 2011
DOI: 10.4018/978-1-60960-545-2.ch009
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How to Build Effective “Edutainment” Experiences in MUVEs

Abstract: This chapter is about how to make an effective use of MUVEs (Multi-Users Virtual Environments) in\ud formal education. It draws on the authors’ experience with four different programs deployed since 2002\ud involving, so far, more than 9,000 students from 18 European countries including Israel and the USA. The\ud chapter is intended as a set of “lessons learned” on all of the relevant aspects of this kind of enterprise,\ud from design to implementation and actual deployment. It is therefore meant as a short “u… Show more

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Cited by 2 publications
(4 citation statements)
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“…Focus groups with teachers at the end of the year (involving 20 teachers on average). Specific evaluations have been discussed elsewhere (see [1], [58], [59]). For this paper, in order to simplify the discussion, the focus is on a specific year of Learning@Europe.…”
Section: Discussionmentioning
confidence: 99%
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“…Focus groups with teachers at the end of the year (involving 20 teachers on average). Specific evaluations have been discussed elsewhere (see [1], [58], [59]). For this paper, in order to simplify the discussion, the focus is on a specific year of Learning@Europe.…”
Section: Discussionmentioning
confidence: 99%
“…This section aims at clarifying how the educational experiences introduced in Section 1 were designed. Given the complexity of the artifacts, it is impossible to describe all the details; the interested reader is thus referred to [1], [40]. Here the overall flavor and some relevant examples will be provided.…”
Section: Designing Educational Experiences and Muvesmentioning
confidence: 99%
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