2017
DOI: 10.1109/tro.2016.2633567
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How Behavior Trees Modularize Hybrid Control Systems and Generalize Sequential Behavior Compositions, the Subsumption Architecture, and Decision Trees

Abstract: Abstract-Behavior Trees (BTs) is a way of organizing the switching structure of a Hybrid Dynamical System (HDS), that was originally introduced in the computer game programming community.In this paper, we analyze how the BT representation increases the modularity of a HDS, and how key system properties are preserved over compositions of such systems, in terms of combining two BTs into a larger one. We also show how BTs can be seen as a generalization of Sequential Behavior Compositions, the Subsumption Archite… Show more

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Cited by 155 publications
(184 citation statements)
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“…Introduction [1]. Behavior tree is a graphical, modeling language and a good approach for developing big AI systems for games in a short period a time.…”
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confidence: 99%
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“…Introduction [1]. Behavior tree is a graphical, modeling language and a good approach for developing big AI systems for games in a short period a time.…”
mentioning
confidence: 99%
“…This method was developed by R.G. Dromey with first publication of some keyideasin 2001 [1]. Early publications on this work used the terms "genetic software engineering" and "genetic design" to describe the application of behavior trees [1].…”
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confidence: 99%
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