2018
DOI: 10.30970/eli.9.113
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Creating AI for games with Unreal Engine 4

Abstract: Game AI in Unreal Engine 4 based on decision tree and called Behavior tree. The advantage of developing AI is the wide usage of this method in game industry for building an AI bots. It helps to build not a simple AI but a big model that helps us to build more interesting game. Nevertheless, this method of developing AI has a disadvantage which make hard to build a big system if you are only on a start to build AI with this method. In this paper I will show game engine called Unreal Engine 4 and how artificial … Show more

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Cited by 2 publications
(2 citation statements)
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“…By connecting the actors and agents, the simulation environment is built. e open-source unreal game engine [124] was found to be a popular game engine for building the simulation environment. Most simulation tools offer all kinds of basic sensors for modeling the AV perception.…”
Section: Cosimulationmentioning
confidence: 99%
“…By connecting the actors and agents, the simulation environment is built. e open-source unreal game engine [124] was found to be a popular game engine for building the simulation environment. Most simulation tools offer all kinds of basic sensors for modeling the AV perception.…”
Section: Cosimulationmentioning
confidence: 99%
“…Considering that the perception of driving-related stimuli is impaired by the visual crowding, thus the altered saccades are preferred to improve the recognition in urban driving scenes. When a square of length 𝑤 contains 𝑛 𝑠 predicted EFLs with different centroid inside, the altered saccades are preferred as a relatively higher number of drivingrelated visual stimuli is clustered in this region, otherwise, the directed saccade is selected due to its biological simplicity and The proposed neural network takes the above 4 features as feature inputs were constructed to recommend either the altered and predicted saccades under 3 urban driving conditions, i.e., naturalistic, VR test using UE4 [29] (Unreal Engine 4 1 ) and other mixed driving task. Each driving condition included 12 driving video clips with 180 frames length in each clip using 2 types of manipulation (normal and reversed temporal order).…”
mentioning
confidence: 99%