2020
DOI: 10.1007/s12062-020-09274-7
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Hospital-to-Home Transition for Older Patients: Using Serious Games to Improve the Motivation for Rehabilitation – a Qualitative Study

Abstract: Traditional physiotherapy is often perceived as repetitive and boring by patients, leading to issues in maintaining their interest and performing the required exercises. This paper investigates older patients' engagement and motivation for physical activity using a serious game-based rehabilitation compared to a control group using a standard care therapy, during hospitalization. We conducted a randomized clinical trial with 57 geriatric patients and demonstrated that the serious game-based rehabilitation was … Show more

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Cited by 11 publications
(5 citation statements)
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“…On the other hand, a previously reported dose-response effect between cognitive-motor training and cognitive benefits suggests that the benefits of the applied exergame training could increase and become measurable by increasing training dosage ( Bamidis et al, 2015 ). Thanks to the gamification of exercise, exergaming has the potential to increase patients’ motivation and long-term adherence to exercise routines ( Proffitt et al, 2015 ; Kappen et al, 2019 ; Randriambelonoro et al, 2020 ), that stretch beyond their stay in the inpatient clinic. Exergaming can make a rehabilitation program more entertaining and therefore increase the success of the entire rehabilitation program ( Bonnechère et al, 2016 ).…”
Section: Discussionmentioning
confidence: 99%
“…On the other hand, a previously reported dose-response effect between cognitive-motor training and cognitive benefits suggests that the benefits of the applied exergame training could increase and become measurable by increasing training dosage ( Bamidis et al, 2015 ). Thanks to the gamification of exercise, exergaming has the potential to increase patients’ motivation and long-term adherence to exercise routines ( Proffitt et al, 2015 ; Kappen et al, 2019 ; Randriambelonoro et al, 2020 ), that stretch beyond their stay in the inpatient clinic. Exergaming can make a rehabilitation program more entertaining and therefore increase the success of the entire rehabilitation program ( Bonnechère et al, 2016 ).…”
Section: Discussionmentioning
confidence: 99%
“…Existem estudos que comprovam que a implementação dos SG no processo de adaptação domiciliar de pacientes idosos internados em hospitais é muito mais eficaz, pois os games ajudam na continuidade do tratamento. Além disso, por se tratar de uma área bastante diversa, os games para saúde podem se adaptar para atender as necessidades dos profissionais e pacientes que os utilizam por meio de atualizações (Randriambelonoro, et al, 2020) No contexto atual, para abarcar as novas tecnologias e ampliar seu número de usuários, as indústrias de jogos têm investido no chamado Active Gaming, jogos que utilizam detectores e sensores de movimento que possibilitam a prática de exercícios físicos, além de melhorar e garantir a manutenção dos sistemas corporais diversos. Esses jogos são ideais para a melhora da coordenação, equilíbrio, resistência, força e velocidade (Cueva-Lara, et al, 2021).…”
Section: Resultsunclassified
“…40 Oleh karena itu, penelitian lain menyatakan 4 komponen yang direkomendasikan untuk perancang rehabilitasi berbasis serious game yaitu keceriaan, personalisasi, umpan balik kinerja dan keamanan. 41 Artikel ketujuh menjelaskan bahwa penggunaan smartwatch dan model machine learning dapat memfasilitasi pelatihan di rumah bagi pasien stroke. Strategi ini dapat menjadi alat yang hemat biaya pada rehabilitasi pasien stroke di masa depan.…”
Section: Hasilunclassified