2013 IEEE Conference on Computer Vision and Pattern Recognition 2013
DOI: 10.1109/cvpr.2013.98
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HON4D: Histogram of Oriented 4D Normals for Activity Recognition from Depth Sequences

Abstract: We present a new descriptor for activity recognition from videos acquired by a depth sensor. Previous descriptors mostly compute shape and motion features independently; thus, they often fail to capture the complex joint shapemotion cues at pixel-level. In contrast, we describe the depth sequence using a histogram capturing the distribution of the surface normal orientation in the 4D space of time, depth, and spatial coordinates. To build the histogram, we create 4D projectors, which quantize the 4D space and … Show more

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Cited by 854 publications
(895 citation statements)
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References 22 publications
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“…Some approaches segment the actor, for example using the Kinect's user mask (Gorelick et al 2007;Li et al 2010;Cheng et al 2012). This enables complex "volumetric" descriptions of the actor's body over time (Yang et al 2012;Wang et al 2012;Vieira et al 2012;Oreifej and Liu 2013). However, for "in the wild" action recognition it remains challenging to segment the actor reliably, due to noisy 3D data, cluttered environments, and scenes containing multiple people.…”
Section: Related Workmentioning
confidence: 99%
“…Some approaches segment the actor, for example using the Kinect's user mask (Gorelick et al 2007;Li et al 2010;Cheng et al 2012). This enables complex "volumetric" descriptions of the actor's body over time (Yang et al 2012;Wang et al 2012;Vieira et al 2012;Oreifej and Liu 2013). However, for "in the wild" action recognition it remains challenging to segment the actor reliably, due to noisy 3D data, cluttered environments, and scenes containing multiple people.…”
Section: Related Workmentioning
confidence: 99%
“…The use of 3D data has removed the need for this step in much recent work recognising actions in constrained environments, due to the simplicity of segmenting the actor (for example by using the Kinect's user mask) [19,4,8]. This enables complex "volumetric" descriptions of the actors body over time [34,32,31,23]. However, for "in the wild" action recognition this is not the case as it generally remains impossible to segment the actor reliably, due to noisy 3D data, cluttered environments, and scenes containing multiple people.…”
Section: Related Workmentioning
confidence: 99%
“…This is why the use of such devices is restricted only in indoor application scenarios with important constraints imposed during the acquisition of visual data (e.g., static cameras). Activity recognition in the wild, however, is actually a different problem, concerning recognition scenarios significantly more demanding than the restricted experimental setups typically employing Kinect [14], with completely different suitable algorithmic solutions than those used in simple action / gesture recognition under constraints (e.g., [15]). …”
Section: Related Workmentioning
confidence: 99%